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Zombie:Reloaded V2.5.1


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Djheiko
Junior Member
Join Date: Aug 2005
Old 08-03-2010 , 11:47   Re: Zombie:Reloaded V2.5.1
#1111

Hi value the 3.0.0 up further?

If so, I have since found an error
As soon as he presses a Zombi I can sometimes run through all the ups

or know of a way I get away?

But sun is the 3 Series is not so bad
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 08-03-2010 , 13:42   Re: Zombie:Reloaded V2.5.1
#1112

I didn't get that. Which version are you using and what's the problem?
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Zombie:Reloaded | PawnUnit | Object Library
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santaclaus
Senior Member
Join Date: Dec 2008
Old 08-03-2010 , 15:11   Re: Zombie:Reloaded V2.5.1
#1113

Quote:
Originally Posted by Djheiko View Post
Hi value the 3.0.0 up further?

If so, I have since found an error
As soon as he presses a Zombi I can sometimes run through all the ups

or know of a way I get away?

But sun is the 3 Series is not so bad
That made me lol

I don't understand either
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templetonpeck
Senior Member
Join Date: Apr 2009
Old 09-30-2010 , 17:56   Re: Zombie:Reloaded V2.5.1
#1114

ZR doesnt work since the update today. As soon as someone turns into a zombie, the Server crashes.
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zeroibis
Veteran Member
Join Date: Jun 2007
Old 09-30-2010 , 17:59   Re: Zombie:Reloaded V2.5.1
#1115

Currently it is believed to be a problem with sdk hooks. However it could also be a problem with ZR itself. Track these threads for attempts at fixing this:
http://forums.alliedmods.net/showthr...81#post1312481
http://forums.alliedmods.net/showthr...39#post1312439
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 09-30-2010 , 20:56   Re: Zombie:Reloaded V2.5.1
#1116

Completely stable here on Linux. Grab the latest SDKHooks GameData file and rock on.
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Cruisecar
New Member
Join Date: Nov 2010
Old 11-19-2010 , 10:40   Re: Zombie:Reloaded V2.5.1
#1117

It would be great if each class could be restricted to a flag instead of just a group.

IE Everybody with the 'a' flag etc. Maybe someone knows a way around this already?

Great mod, keep up the good work.
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 11-19-2010 , 14:28   Re: Zombie:Reloaded V2.5.1
#1118

It's planned, but I'm too busy to work on this now. I have so many ideas, but so little time for this.
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vadik24
Senior Member
Join Date: Aug 2009
Location: Bothell,Wa
Old 11-20-2010 , 01:11   Re: Zombie:Reloaded V2.5.1
#1119

why this ZR cause server crash if I add wcs mod?
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 11-20-2010 , 06:18   Re: Zombie:Reloaded V2.5.1
#1120

Because it conflicts with classes. For now you have to choose one of them.
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