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PokeMod v1.2.3 RC for Public (June 25, 2008)


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r4ndomz
Senior Member
Join Date: Jul 2009
Location: The Hood
Old 08-13-2009 , 18:42   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1111

Quote:
Originally Posted by lobopack23 View Post
im not making..its already make..i have 2 servers with the second season that I made..i have worked on it for a long time and the one RTG has..they copied mines xD anyways these are my 2 servers

72.249.10.137:27015
&
65.99.198.240:27015

anyways um im gonna make the third and forth season so look out for that on one of my servers
errrm how do you make them? can i have the sma and the files?
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Ridged Didge
Member
Join Date: Jun 2009
Old 08-13-2009 , 19:54   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1112

just wondering in custom skills on rc2 invisibility requires reset and loop flag, anyone able to tell me which flags those r, ones i tried skill didnt work.
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Killer12201
Senior Member
Join Date: Dec 2007
Old 08-14-2009 , 01:46   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1113

Quote:
Originally Posted by lobopack23 View Post
im not making..its already make..i have 2 servers with the second season that I made..i have worked on it for a long time and the one RTG has..they copied mines xD anyways these are my 2 servers

72.249.10.137:27015
&
65.99.198.240:27015

anyways um im gonna make the third and forth season so look out for that on one of my servers
Hey how about you shut up. We did not copy shit from you. We had ours out and released a good week before yours and we have our own coders for things. So get over yourself and stop thinking we want what you have because what we have is better. 9 active servers and a member base of 70 is all I need.
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Old 08-14-2009, 05:59
Kujta
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lobopack23
Senior Member
Join Date: Jun 2009
Location: California , United Stat
Old 08-15-2009 , 12:49   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1114

Quote:
Originally Posted by Killer12201 View Post
Hey how about you shut up. We did not copy shit from you. We had ours out and released a good week before yours and we have our own coders for things. So get over yourself and stop thinking we want what you have because what we have is better. 9 active servers and a member base of 70 is all I need.
and 1 of ur scriptors asked Steak243 about our Aeroblast idea?..
right?
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Janko
Junior Member
Join Date: Aug 2009
Old 08-15-2009 , 16:56   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1115

Hello, i want to know how change save exp on mysql from IP to nick name?


Sorry for my english
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Ridged Didge
Member
Join Date: Jun 2009
Old 08-15-2009 , 20:20   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1116

janko i think xp is saved in a vault folder in data, by steam id not ip. dunno xD
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Sepehr
Senior Member
Join Date: Sep 2006
Location: www.aotclan.net
Old 08-15-2009 , 20:55   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1117

I've recently made another server that's going to pokemod on it, i was wondering if you could help me with a problem that i have encountered.
The following pokemons dont have powers, this might seem like a person with a low experience is saying this question. I apologize, as its my first time adding pokemod to my server.

Here is the list:
Code:
 spearow
 fearow
 sandshrew
 sandslash
 nidoran
 nidorina
 nidoqueen
 nidoran m
 nidorino
 nidoking
 clefairy
 clefaible
 vulpix
 ninetales
 jigglypuff
 wigglytuff
 oddish
 gloom
 vileplume
 paras
 parasect
 diglett
 dugtrio
 psyduck
 golduck
 mankey
 primeape
 machop
 machoke
 machamp
 tentacool
 tentacruel
 ponyta
 rapidash
 magnemite
 magneton
 farfetch'd
 seel
 dewgong
 shellder
 cloyster
 drowzee
 hypto
 hypno
 krabby
 kingler
 exeggcute
 exeggcuter
 cubone
 marowak
 hitmonlee
 hitmonchan
 lickatung
 rhyhorn
 rhydon
 kangaskhan
 goldeen
 seaking
 horsea
 seadra
 tauros
 lapras
 ditto
 eevee
 vaporeon
 flareon
 jolteon
 kabutops
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Killer12201
Senior Member
Join Date: Dec 2007
Old 08-16-2009 , 04:42   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1118

Quote:
Originally Posted by lobopack23 View Post
and 1 of ur scriptors asked Steak243 about our Aeroblast idea?..
right?
No I asked him for an Idea for Lugia. He said here you can have mine. Plus we remade our Lugia now anyway because the code he gave me sucked ass.
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Ridged Didge
Member
Join Date: Jun 2009
Old 08-16-2009 , 20:03   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1119

Sepehr
the pokemon n powers all come with pokemod v1.2.3 if u downloaded the files they should all be there
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Steak243
Senior Member
Join Date: May 2009
Old 08-16-2009 , 20:58   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1120

<snip by Emp`>

I stopped coding which i was getting way better at and making new skills and new pokemon cause Emp told me hes working on the newest version so i figure its no point to code the old version wen a new better version is gonna be coming soon.

Last edited by Emp`; 08-17-2009 at 00:58. Reason: Take it somewhere else guys.
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