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[ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)


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Rothgar
Veteran Member
Join Date: Nov 2007
Old 07-30-2012 , 18:50   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1111

Quote:
Originally Posted by snelvuur View Post
@Rothgar: is there a max to client kick timeout? i've set it up as 43200.0 seconds but i get a error on loading. Perhaps its just me though. (got a idle server, but its pointless to sit longer then 12 hours anyways because you would get all your drops anyways in that time)
There shouldn't be, what is the error message?
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Nolongerinthegame
AlliedModders Donor
Join Date: Sep 2005
Old 08-16-2012 , 13:40   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1112

Can somoene post their config please? Im seeing strange things happening on my server for CSGO, including people being kicked 10 seconds after joining a team or spectator.

Code:
// This file was auto-generated by SourceMod (v1.5.0-dev)
// ConVars for plugin "afk_manager.smx"


// Admin Flag for immunity? Leave Blank for any flag.
// -
// Default: ""
sm_afk_admins_flag ""

// Should admins be immune to the AFK Manager? [0 = DISABLED, 1 = COMPLETE IMMUNITY, 2 = KICK IMMUNITY, 3 = MOVE IMMUNITY]
// -
// Default: "1"
sm_afk_admins_immune "1"

// Is the AFK manager automatic plugin update enabled or disabled? (Requires SourceMod Autoupdate plugin) [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_autoupdate "1"

// Is the AFK manager enabled or disabled? [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_enable "1"

// Should the AFK manager exclude counting bots in player counts? [0 = FALSE, 1 = TRUE]
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_exclude_bots "0"

// Should the AFK manager exclude checking dead players? [0 = FALSE, 1 = TRUE]
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_exclude_dead "0"

// Minimum number of connected clients required for AFK kick to be enabled. [DEFAULT: 6]
// -
// Default: "6"
sm_afk_kick_min_players "6"

// Should the AFK Manager kick AFK clients? [0 = DISABLED, 1 = KICK ALL, 2 = ALL EXCEPT SPECTATORS, 3 = SPECTATORS ONLY]
// -
// Default: "1"
sm_afk_kick_players "1"

// Time in seconds (total) client must be AFK before being kicked. [0 = DISABLED, DEFAULT: 120.0 seconds]
// -
// Default: "120.0"
sm_afk_kick_time "180.0"

// Time in seconds remaining, player should be warned before being kicked for AFK. [DEFAULT: 30.0 seconds]
// -
// Default: "30.0"
sm_afk_kick_warn_time "120.0"

// Threshold for amount of movement required to mark a player as AFK. [0 = NONE, DEFAULT: 30.0]
// -
// Default: "30.0"
sm_afk_location_threshold "30.0"

// How many days should we keep AFK manager log files. [0 = INFINITE, DEFAULT: 0]
// -
// Default: "0"
sm_afk_log_days "0"

// Should the AFK manager log client kicks. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_kicks "0"

// Should the AFK manager log client moves. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_moves "0"

// Should the AFK manager log plugin warning messages. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_warnings "1"

// Minimum number of connected clients required for AFK move to be enabled. [DEFAULT: 4]
// -
// Default: "4"
sm_afk_move_min_players "4"

// Should the AFK Manager move AFK clients to spectator team? [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_move_spec "0"

// Time in seconds (total) client must be AFK before being moved to spectator. [0 = DISABLED, DEFAULT: 60.0 seconds]
// -
// Default: "60.0"
sm_afk_move_time "60.0"

// Time in seconds remaining, player should be warned before being moved for AFK. [DEFAULT: 30.0 seconds]
// -
// Default: "30.0"
sm_afk_move_warn_time "30.0"

// Should the AFK manager warn team 0 (Usually unassigned) players? (Disabling may not work for some games) [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_move_warn_unassigned "1"

// Time in seconds (total) that player should have moved from their spawn position. [0 = DISABLED, DEFAULT: 20.0 seconds]
// -
// Default: "20.0"
sm_afk_spawn_time "20.0"
// Time in seconds remaining, player should be warned for being AFK in spawn. [DEFAULT: 15.0 seconds]
// -
// Default: "15.0"
sm_afk_spawn_warn_time "40.0"

[/code]
It should kick people after 3 mins but Im not sure how the mod works exactly

Last edited by Nolongerinthegame; 08-16-2012 at 13:40.
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 08-16-2012 , 17:28   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1113

sm_afk_spawn_time "20.0"

Change that one to a higher number and see if it helps.
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 08-16-2012 , 19:14   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1114

Quote:
Originally Posted by Ejziponken View Post
sm_afk_spawn_time "20.0"

Change that one to a higher number and see if it helps.
The Spawn Kick & Warn Settings are probably your issue.

You have disabled "Spectator Move" from what I can see so if you are using the "Spawn AFK" check it will kick them straight away.

Also the warning time should be less than the AFK Spawn time.

Basically with your settings is someone spawns and does not move in 20 seconds they would be kicked from the server.
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Nolongerinthegame
AlliedModders Donor
Join Date: Sep 2005
Old 08-17-2012 , 13:42   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1115

Ive disabled sm_afk_spawn_time to 0. I just want the CVAR sm_afk_kick_time "180.0" to regulate how long someone is afk before they are kicked, irrelevant if they are in spawn or not.
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 08-18-2012 , 09:20   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1116

Quote:
Originally Posted by nelioneil View Post
Ive disabled sm_afk_spawn_time to 0. I just want the CVAR sm_afk_kick_time "180.0" to regulate how long someone is afk before they are kicked, irrelevant if they are in spawn or not.
Well with that set to 0 that should now be the case.
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Nolongerinthegame
AlliedModders Donor
Join Date: Sep 2005
Old 08-18-2012 , 09:43   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1117

Is their a way to turn off the warnings before they get kicked for afk?
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 08-18-2012 , 18:55   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1118

Quote:
Originally Posted by nelioneil View Post
Is their a way to turn off the warnings before they get kicked for afk?
Please read the options:

// Time in seconds remaining, player should be warned before being kicked for AFK. [DEFAULT: 30.0 seconds]
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dagg929
Senior Member
Join Date: Jun 2008
Old 08-19-2012 , 16:18   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1119

Functional for CS:GO?
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 08-19-2012 , 18:28   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1120

Quote:
Originally Posted by dagg929 View Post
Functional for CS:GO?
As far as I know.

TnTSCS was going to test the functionality for me but not sure what happened.

If someone else wants to test this for me and understands what I am looking for:

http://forums.alliedmods.net/showpos...postcount=1105
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