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[TF2] Freak Fortress 2


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Darthmule
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Join Date: May 2012
Location: Netherlands
Old 05-30-2012 , 08:40   Re: [TF2] Freak Fortress 2
#1091

Quote:
Originally Posted by dylstew View Post
You could download SRCDS,forward the port and see for yourself(first do tf_bot_quota 1,or else the round wont start) to test your bosses before uploading them. Not trying to be a dick.just a suggestion if it's possible.
but I don't have cave johnson installed right now xP
Just like when someone says my food tastes bad, but I have to get myself a sample of it too so I know what is wrong my food?

Both situations are obsolete.

Last edited by Darthmule; 05-30-2012 at 09:14.
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EP_
Member
Join Date: Apr 2012
Old 05-30-2012 , 09:21   Re: [TF2] Freak Fortress 2
#1092

Quick balance updates for Aya and the Administrator:

Admin:
- Changed charge time to 90 seconds cooldown, 5 seconds warmup
- lowered HP to ~74%
- lowered speed to 335 units
- gave 4 ammo instead of 6 in her Diamondback
- Fixed comment descriptions

Aya:
- reverted 1.1's sentry damage boost (now 10% less damage from sentries),
- increased damage vs. buildings (300% extra at that)
- boosted melee damage (still lower than 1.0)

My original posts' links are updated for new installations as well.
Attached Files
File Type: cfg admin.cfg (5.6 KB, 216 views)
File Type: cfg aya.cfg (6.2 KB, 189 views)
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Freak Fortress 2 bosses
I'm planning on an update to at least my existing bosses, please watch warmly~


STG final bosses at work here.
No deathbombing or bullet-cancelling allowed

Last edited by EP_; 05-30-2012 at 12:25. Reason: Fixed changelog since I forgot stock Fan O' War stats :V
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MasterOfTheXP
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Join Date: Aug 2011
Location: Cloudbank
Old 05-30-2012 , 13:01   Re: Darthmule's Freaks
#1093

Quote:
Originally Posted by Darthmule View Post
Cave Johnson

Now, I do have Internet access when I am on vacation, so I am asking you to download him, test him, and GIVE FEEDBACK. I really need the feedback.
I haven't done any testing yet, but I may be soon.

Just having a look at the download, the sounds seem okay. I'm used to Intox's Cave sounds, but I could adjust. I still think his theme should be Part Where He Kills You though.

But...isn't Cave supposed to ignite people? I suppose Bleeding is a lot more difficult to stop, but still, Cave has always been known as "the boss that Pyros can play against", and this would kinda ruin that.

The health pack on kill could work. Will need to test to see how that goes. I'm fairly certain 269 (see enemy health) doesn't do anything when used with TF2Items, though.

Quote:
Originally Posted by BBG_Theory View Post
where we get cave johnson?
Where we base.
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Powerlord
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Old 05-30-2012 , 13:32   Re: Darthmule's Freaks
#1094

Quote:
Originally Posted by MasterOfTheXP View Post
I'm fairly certain 269 (see enemy health) doesn't do anything when used with TF2Items, though.
Note that the see enemy health attribute is already present on any weapons created in the boss config file's weapon1 (or weapon2) section, provided you're running 1.05a or newer.

SPEAKING of attributes, this is the perfect time to announce to this thread something I spent a lot of time working on last week: The Team Fortress 2 Item Attribute Indexes wiki page. This list contains the index, name, attribute text, and list of weapons that each attribute is applied to in the game (but not which values they use). It also contains a few notes entered in by me that may or may not be relevant to when you're searching.
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Last edited by Powerlord; 05-30-2012 at 13:37.
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MasterOfTheXP
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Old 05-30-2012 , 13:56   Re: Darthmule's Freaks
#1095

Quote:
Originally Posted by Powerlord View Post
Very nice! Well done. I'll probably be using this much more than OTF2W's one, with this one having the colouring and all.
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Powerlord
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Old 05-30-2012 , 13:57   Re: Darthmule's Freaks
#1096

Quote:
Originally Posted by MasterOfTheXP View Post
Very nice! Well done. I'll probably be using this much more than OTF2W's one, with this one having the colouring and all.
I was originally going to split it up into positive, negative, neutral, and item server attributes but changed my mind.

Although they could still be split up like that... it's not that hard to copy and paste lines around.
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BBG_Theory
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Join Date: Oct 2010
Location: NC USA
Old 05-30-2012 , 14:23   Re: [TF2] Freak Fortress 2
#1097

OK cave johnson.
I am troubleshooting the crashing, but right now I have the weapons commented out and it doesnt crash, however the model does not have its texture on the face (in game or in the SDK model viewer)

I will amend when I nail what crashing, but its def. weap 1 or 2 or both as im running now, just no texture head

edited-- is the 2nd weapon that is causing the server to crash

Last edited by BBG_Theory; 05-30-2012 at 20:50.
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deltadude
SourceMod Donor
Join Date: Mar 2010
Old 05-30-2012 , 15:03   Re: [TF2] Freak Fortress 2
#1098

sadly i am getting crashes with cave johnson.
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Darthmule
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Join Date: May 2012
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Old 05-30-2012 , 15:17   Re: [TF2] Freak Fortress 2
#1099

Quote:
Originally Posted by BBG_Theory View Post
OK cave johnson.
I am troubleshooting the crashing, but right now I have the weapons commented out and it doesnt crash, however the model does not have its texture on the face (in game or in the SDK model viewer)

I will amend when I nail what crashing, but its def. weap 1 or 2 or both as im running now, just no texture head
So his face texture might be the cause of the crashing, you say? I will look into it, even though I am without Steam now and thus without SourceSDK/VTFedit/whatever.

EDIT:
Open the .CFG and disable these things:
Attributes 350, 269 and the Mantreads (Weapon 2, just comment or delete them). Then tell me whether it works or it not.

Quote:
Originally Posted by deltadude View Post
sadly i am getting crashes with cave johnson.
Doesn't SourceMod leave a log after the crash? Because if it does then show me it, please.

Last edited by Darthmule; 05-30-2012 at 15:37.
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BBG_Theory
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Old 05-30-2012 , 15:35   Re: [TF2] Freak Fortress 2
#1100

no the texture has nothing to do with the crashing. Just said also, it is missing the face texture. I did notice I did download all the files that was included in the package

EDITED
the crashing is due to weapon 2
comment out the mantreads (second weapon ) and it does not crash

but still also missing texture on face

Last edited by BBG_Theory; 05-30-2012 at 17:08.
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