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Fireworks++ 3.0


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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 03-30-2005 , 09:47  
Reply With Quote #101

Ok ok, I'll work on it after I'm done with NPC's.
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Sif
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Join Date: Jan 2005
Location: USA.
Old 03-30-2005 , 16:30  
Reply With Quote #102

Is it possible to incoporate this with TSX and make it possible for people to buy fireworks?
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Quote:
Originally Posted by pinkfarie
and its usaly better if someone else looks over to find the problem since its not my code,anyone?
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 03-30-2005 , 19:11  
Reply With Quote #103

Fireworks has been fixed, and updated to a now entirely lagless system. The only way you can lag out is to make hundreds of rockets.
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turtles
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Join Date: Mar 2005
Old 03-30-2005 , 21:23  
Reply With Quote #104

wow awsome work things work perfectly now
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Dontask-jello
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Join Date: Mar 2005
Old 03-31-2005 , 02:40  
Reply With Quote #105

Hundreds of rockets eh? I managed to crash my server with about 70 going off at once.
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 03-31-2005 , 08:04  
Reply With Quote #106

I ran over 200 and didnt lag a whole lot.

Maybe your server just sucks.
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Dontask-jello
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Join Date: Mar 2005
Old 03-31-2005 , 10:51  
Reply With Quote #107

Or MAYBE it's because i was playing Counter-Strike on the same computer HLDS was running on.
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 03-31-2005 , 10:57  
Reply With Quote #108

I like my answer.
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Dontask-jello
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Join Date: Mar 2005
Old 03-31-2005 , 13:12  
Reply With Quote #109

Well, as a matter of fact your more or less correct. I tested on a different computer and 200 didn't crash my server along with barely any lag and then I tried 400 and that crashed my server!
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Nisse
Junior Member
Join Date: Apr 2005
Old 04-13-2005 , 06:43  
Reply With Quote #110

im having problems to get this working with svencoop, does it support it?
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