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[CSS/CS:GO] Weapon Restrict


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mickey69
New Member
Join Date: Jun 2012
Old 06-23-2012 , 19:23   Re: [CSS] Weapon Restrict (3.0 is here!)
Reply With Quote #1071

SDHooks version's 2.1 - additional to last post.
mickey69 is offline
mickey69
New Member
Join Date: Jun 2012
Old 06-23-2012 , 19:31   Re: [CSS] Weapon Restrict (3.0 is here!)
Reply With Quote #1072

Quote:
// This file was auto-generated by SourceMod (v1.4.0)
// ConVars for plugin "weapon_restrict.smx"


// Set to 0 to allow awp pickup ONLY if it is under the max allowed. Set to 1 to use sm_allow_restricted_pickup method.
// -
// Default: "1"
sm_allow_awp_pickup "0"

// Set to 0 to ONLY allow pickup if under the max allowed. Set to 1 to allow restricted weapon pickup
// -
// Default: "0"
sm_allow_restricted_pickup "0"

// If enabled will count bots in per player restricts
// -
// Default: "1"
sm_perplayer_bots "0"

// If enabled will restrict awp per player count
// -
// Default: "0"
sm_perplayer_restrict "0"

// If enabled will count specs in per player restricts
// -
// Default: "1"
sm_perplayer_specs "1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:ak47
// -
// Default: "-1"
sm_restrict_ak47_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:ak47
// -
// Default: "-1"
sm_restrict_ak47_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:aug
// -
// Default: "-1"
sm_restrict_aug_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:aug
// -
// Default: "-1"
sm_restrict_aug_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:awp
// -
// Default: "-1"
sm_restrict_awp_ct "1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:awp
// -
// Default: "-1"
sm_restrict_awp_t "1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:c4
// -
// Default: "-1"
sm_restrict_c4 "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:deagle
// -
// Default: "-1"
sm_restrict_deagle_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:deagle
// -
// Default: "-1"
sm_restrict_deagle_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:defuser
// -
// Default: "-1"
sm_restrict_defuser "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:elite
// -
// Default: "-1"
sm_restrict_elite_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:elite
// -
// Default: "-1"
sm_restrict_elite_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:famas
// -
// Default: "-1"
sm_restrict_famas_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:famas
// -
// Default: "-1"
sm_restrict_famas_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:fiveseven
// -
// Default: "-1"
sm_restrict_fiveseven_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:fiveseven
// -
// Default: "-1"
sm_restrict_fiveseven_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:flashbang
// -
// Default: "-1"
sm_restrict_flashbang_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:flashbang
// -
// Default: "-1"
sm_restrict_flashbang_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:g3sg1
// -
// Default: "-1"
sm_restrict_g3sg1_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:g3sg1
// -
// Default: "-1"
sm_restrict_g3sg1_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:galil
// -
// Default: "-1"
sm_restrict_galil_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:galil
// -
// Default: "-1"
sm_restrict_galil_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:glock
// -
// Default: "-1"
sm_restrict_glock_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:glock
// -
// Default: "-1"
sm_restrict_glock_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:hegrenade
// -
// Default: "-1"
sm_restrict_hegrenade_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:hegrenade
// -
// Default: "-1"
sm_restrict_hegrenade_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:knife
// -
// Default: "-1"
sm_restrict_knife_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:knife
// -
// Default: "-1"
sm_restrict_knife_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:m249
// -
// Default: "-1"
sm_restrict_m249_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:m249
// -
// Default: "-1"
sm_restrict_m249_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:m3
// -
// Default: "-1"
sm_restrict_m3_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:m3
// -
// Default: "-1"
sm_restrict_m3_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:m4a1
// -
// Default: "-1"
sm_restrict_m4a1_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:m4a1
// -
// Default: "-1"
sm_restrict_m4a1_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mac10
// -
// Default: "-1"
sm_restrict_mac10_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mac10
// -
// Default: "-1"
sm_restrict_mac10_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mp5navy
// -
// Default: "-1"
sm_restrict_mp5navy_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mp5navy
// -
// Default: "-1"
sm_restrict_mp5navy_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:nvgs
// -
// Default: "-1"
sm_restrict_nvgs_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:nvgs
// -
// Default: "-1"
sm_restrict_nvgs_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:p228
// -
// Default: "-1"
sm_restrict_p228_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:p228
// -
// Default: "-1"
sm_restrict_p228_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:p90
// -
// Default: "-1"
sm_restrict_p90_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:p90
// -
// Default: "-1"
sm_restrict_p90_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:scout
// -
// Default: "-1"
sm_restrict_scout_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:scout
// -
// Default: "-1"
sm_restrict_scout_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:sg550
// -
// Default: "-1"
sm_restrict_sg550_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:sg550
// -
// Default: "-1"
sm_restrict_sg550_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:sg552
// -
// Default: "-1"
sm_restrict_sg552_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:sg552
// -
// Default: "-1"
sm_restrict_sg552_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:smokegrenade
// -
// Default: "-1"
sm_restrict_smokegrenade_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:smokegrenade
// -
// Default: "-1"
sm_restrict_smokegrenade_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:tmp
// -
// Default: "-1"
sm_restrict_tmp_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:tmp
// -
// Default: "-1"
sm_restrict_tmp_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:ump45
// -
// Default: "-1"
sm_restrict_ump45_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:ump45
// -
// Default: "-1"
sm_restrict_ump45_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:usp
// -
// Default: "-1"
sm_restrict_usp_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:usp
// -
// Default: "-1"
sm_restrict_usp_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:vest
// -
// Default: "-1"
sm_restrict_vest_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:vest
// -
// Default: "-1"
sm_restrict_vest_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:vesthelm
// -
// Default: "-1"
sm_restrict_vesthelm_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:vesthelm
// -
// Default: "-1"
sm_restrict_vesthelm_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weaponm1014
// -
// Default: "-1"
sm_restrict_xm1014_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weaponm1014
// -
// Default: "-1"
sm_restrict_xm1014_t "-1"

// Sound to play when a weapon is restricted (leave blank to disable)
// -
// Default: "sound/buttons/weapon_cant_buy.wav"
sm_restricted_sound "sound/buttons/weapon_cant_buy.wav"

// If 1 disables ff during warmup. If 0 leaves ff enabled
// -
// Default: "1"
sm_warmup_disable_ff "1"

// Enable warmup.
// -
// Default: "1"
sm_warmup_enable "1"

// Weather or not give infinite grenades if warmup weapon is grenades
// -
// Default: "1"
sm_warmup_infinite "1"

// Respawn players during warmup
// -
// Default: "1"
sm_warmup_respawn "1"

// Time after death before respawning player
// -
// Default: "0.5"
sm_warmup_respawn_time "0.5"

// How long in seconds warmup lasts
// -
// Default: "45"
sm_warmup_time "45"

// Enables admin immunity so admins can buy restricted weapons
// -
// Default: "0"
sm_weapon_restrict_immunity "0"
That's the .cfg file.
mickey69 is offline
Useless
Member
Join Date: Jun 2012
Old 06-24-2012 , 08:39   Re: [CSS] Weapon Restrict (3.0 is here!)
Reply With Quote #1073

plug is not correctly calculate auto gun control. For instance on the server 10 players, and receive one AWP, the players disagree on the server is less than 10 players, but remains an AWP, but should not be one.
Can I plug fix that he would have counted each round the players and gave weapons, depending on the restrictions.
My config:
weapon_restrict.cfg
// If enabled will restrict awp per player count
// -
// Default: "0"

sm_perplayer_restrict "1"
perplayerrestrict.txt
"PerPlayer"
{
"awp"
{
"default" "0"
"10" "1"
"20" "2"
"30" "3"
}
"g3sg1"
{
"default" "0"
"10" "1"
"20" "2"
"30" "3"
}
"scar20"
{
"default" "0"
"10" "1"
"20" "2"
"30" "3"
}
}
P.S. Sorry for my English is ney, it is Google.

Last edited by Useless; 06-24-2012 at 08:47.
Useless is offline
Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 06-24-2012 , 11:27   Re: [CSS] Weapon Restrict (3.0 is here!)
Reply With Quote #1074

Quote:
Originally Posted by mickey69 View Post
This worked for awhile for me, but stopped working after two days, can't find the issue, tried to : re-install, edit the .cfg and .txt, but can't get it work.
If it worked fine then stopped its something your end >_>. Did you make sure the plugin loaded? Is there any errors in the error log?

Quote:
Originally Posted by Useless View Post
plug is not correctly calculate auto gun control. For instance on the server 10 players, and receive one AWP, the players disagree on the server is less than 10 players, but remains an AWP, but should not be one.
Can I plug fix that he would have counted each round the players and gave weapons, depending on the restrictions.
Per player restrictions are forced on round end. So it will allow them to keep the awp till the round ends. Depending on other settings it can also count bots and spectators.
Dr!fter is offline
Useless
Member
Join Date: Jun 2012
Old 06-24-2012 , 13:03   Re: [CSS] Weapon Restrict (3.0 is here!)
Reply With Quote #1075

Quote:
Originally Posted by Dr!fter View Post
Per player restrictions are forced on round end. So it will allow them to keep the awp till the round ends. Depending on other settings it can also count bots and spectators.
At the end of each round, a new calculation of the weapons?
Useless is offline
Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 06-24-2012 , 16:45   Re: [CSS] Weapon Restrict (3.0 is here!)
Reply With Quote #1076

Quote:
Originally Posted by Useless View Post
At the end of each round, a new calculation of the weapons?
yes
Dr!fter is offline
Useless
Member
Join Date: Jun 2012
Old 06-25-2012 , 10:15   Re: [CSS] Weapon Restrict (3.0 is here!)
Reply With Quote #1077

I have to log errors, plugin version 3.1.0b

L 06/25/2012 - 15:15:55: [SM] Native "CS_GetWeaponPrice" reported: Failed to get weaponinfo
L 06/25/2012 - 15:15:55: [SM] Displaying call stack trace for plugin "weapon_restrict.smx":
L 06/25/2012 - 15:15:55: [SM] [0] Line 281, C:\extension\plugins\weapon-restrict\include\cstrike_weapons.inc::GetWeap onPrice()
L 06/25/2012 - 15:15:55: [SM] [1] Line 78, restrictinc/natives.sp::Native_RefundMoney()
L 06/25/2012 - 15:15:55: [SM] Native "Restrict_RefundMoney" reported: Error encountered while processing a dynamic native
L 06/25/2012 - 15:15:55: [SM] Displaying call stack trace for plugin "weapon_restrict.smx":
L 06/25/2012 - 15:15:55: [SM] [0] Line 225, restrictinc/natives.sp::Native_RemoveRandom()
L 06/25/2012 - 15:15:55: [SM] Native "Restrict_RemoveRandom" reported: Error encountered while processing a dynamic native
L 06/25/2012 - 15:15:55: [SM] Displaying call stack trace for plugin "weapon_restrict.smx":
L 06/25/2012 - 15:15:55: [SM] [0] Line 700, restrictinc/natives.sp::Native_CheckPlayerWeapons()
L 06/25/2012 - 15:15:55: [SM] Native "Restrict_CheckPlayerWeapons" reported: Error encountered while processing a dynamic native
L 06/25/2012 - 15:15:55: [SM] Displaying call stack trace for plugin "weapon_restrict.smx":
L 06/25/2012 - 15:15:55: [SM] [0] Line 159, restrictinc/events.sp::EventRoundStart()

How to remove them?
Useless is offline
Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 06-25-2012 , 10:50   Re: [CSS] Weapon Restrict (3.0 is here!)
Reply With Quote #1078

Quote:
Originally Posted by Useless View Post
I have to log errors, plugin version 3.1.0b

L 06/25/2012 - 15:15:55: [SM] Native "CS_GetWeaponPrice" reported: Failed to get weaponinfo
L 06/25/2012 - 15:15:55: [SM] Displaying call stack trace for plugin "weapon_restrict.smx":
L 06/25/2012 - 15:15:55: [SM] [0] Line 281, C:\extension\plugins\weapon-restrict\include\cstrike_weapons.inc::GetWeap onPrice()
L 06/25/2012 - 15:15:55: [SM] [1] Line 78, restrictinc/natives.sp::Native_RefundMoney()
L 06/25/2012 - 15:15:55: [SM] Native "Restrict_RefundMoney" reported: Error encountered while processing a dynamic native
L 06/25/2012 - 15:15:55: [SM] Displaying call stack trace for plugin "weapon_restrict.smx":
L 06/25/2012 - 15:15:55: [SM] [0] Line 225, restrictinc/natives.sp::Native_RemoveRandom()
L 06/25/2012 - 15:15:55: [SM] Native "Restrict_RemoveRandom" reported: Error encountered while processing a dynamic native
L 06/25/2012 - 15:15:55: [SM] Displaying call stack trace for plugin "weapon_restrict.smx":
L 06/25/2012 - 15:15:55: [SM] [0] Line 700, restrictinc/natives.sp::Native_CheckPlayerWeapons()
L 06/25/2012 - 15:15:55: [SM] Native "Restrict_CheckPlayerWeapons" reported: Error encountered while processing a dynamic native
L 06/25/2012 - 15:15:55: [SM] Displaying call stack trace for plugin "weapon_restrict.smx":
L 06/25/2012 - 15:15:55: [SM] [0] Line 159, restrictinc/events.sp::EventRoundStart()

How to remove them?
This is a bug within sourcemod. I will file a bug and post here when the fix is pushed.
Dr!fter is offline
Useless
Member
Join Date: Jun 2012
Old 06-26-2012 , 07:49   Re: [CSS] Weapon Restrict (3.0 is here!)
Reply With Quote #1079

Sorry for offtopic.
BAILOPAN will do CSGO DM?

Last edited by Useless; 06-26-2012 at 07:49.
Useless is offline
TheAvengers2
BANNED
Join Date: Jul 2011
Old 06-26-2012 , 07:51   Re: [CSS] Weapon Restrict (3.0 is here!)
Reply With Quote #1080

Why don't you ask BAILOPAN.
TheAvengers2 is offline
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