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Say Sounds (including Hybrid Edition) (4.0.8)


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Neolantis
Junior Member
Join Date: Dec 2012
Old 11-19-2013 , 21:51   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1061

I have scoured over this thread with several types of searches and have yet to see someone ask this.

I join my server and I hear the join sound I have set in place. I stay in the server and change the map in which the join sound does not play.

I exit my server and re-join in which the join sound does play. Change the map, or wait for it to change and it does not play at connect.

So, the bottom line is, it will play on the first initial connect to the server, but not on each subsequent map.

Thanks

Quote:
"Sound Combinations"
{
// #### Join/Exit Sounds ####
"JoinSound" // Sound to play when a player Joins the server
{
"file" "all_public/join_radioactive4.mp3"
"admin" "0"
"text" "Join sound: Radioactive" // Message to display if s client joins the server
"single" "1" // 1 to play sound to single client only, 0 to play to all (default is 1)
"volume" "0.5" // Specify volume for this specific sound
}
Quote:
// This file was auto-generated by SourceMod (v1.5.0-dev+3683)
// ConVars for plugin "saysounds.smx"


// Announce played adult sounds? | 0 = off 1 = on
// -
// Default: "0"
sm_saysoundhe_adult_announce "0"

// If set, block the sound trigger to be displayed in the chat window
// -
// Default: "0"
sm_saysoundhe_block_trigger "0"

// User flags that are allowed to access the configuration menu
// -
// Default: ""
sm_saysoundhe_confmenu_flags "z"

// Number of sounds to download per map start (-1=unlimited).
// -
// Default: "-1"
sm_saysoundhe_download_threshold "-1"

// Turns Sounds On/Off
// -
// Default: "1"
sm_saysoundhe_enable "1"

// If set, don't allow to play a sound that was recently played
// -
// Default: "0"
sm_saysoundhe_excl_last_sound "0"

// If set, alive players do not hear sounds triggered by dead players
// -
// Default: "0"
sm_saysoundhe_filter_if_dead "0"

// Flag(s) that will have a separate sound limit
// -
// Default: ""
sm_saysoundhe_flags ""

// Maximum sounds per person with the corresponding flag (0 for unlimited)
// -
// Default: "5"
sm_saysoundhe_flags_limit "0"

// If set, interrupt the current sound when a new start
// -
// Default: "0"
sm_saysoundhe_interrupt_sound "0"

// Play sounds when someone joins or exits the game
// -
// Default: "0"
sm_saysoundhe_join_exit "1"

// Wait until the player spawns before playing the join sound
// -
// Default: "1"
sm_saysoundhe_join_spawn "1"

// Delay before playing a Karaoke song
// -
// Default: "15.0"
sm_saysoundhe_karaoke_delay "0.0"

// If set, sm_saysoundhe_sound_limit is the limit per round instead of per map
// -
// Default: "0"
sm_saysoundhe_limit_sound_per_round "0"

// When set, allows clients that have turned their sounds off to trigger sounds (0=off | 1=on)
// -
// Default: "0"
sm_saysoundhe_play_cl_snd_off "1"

// Volume setting for Say Sounds (0.0 <= x <= 1.0)
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_saysoundhe_saysounds_volume "1.0"

// 1 To show menu to users, 0 to hide menu from users (admins excluded)
// -
// Default: "1"
sm_saysoundhe_showmenu "1"

// Maximum sounds per admin (0 for unlimited)
// -
// Default: "0"
sm_saysoundhe_sound_admin_limit "0"

// Number of sounds to warn admin at (0 for no warnings)
// -
// Default: "0"
sm_saysoundhe_sound_admin_warn "0"

// Turns on announcements when a sound is played
// -
// Default: "1"
sm_saysoundhe_sound_announce "0"

// User flags that will result in unlimited sounds
// -
// Default: ""
sm_saysoundhe_sound_flags ""

// Maximum sounds per person (0 for unlimited)
// -
// Default: "5"
sm_saysoundhe_sound_limit "0"

// When set, will log sounds that are played
// -
// Default: "0"
sm_saysoundhe_sound_logging "0"

// Maximum number of sounds to allow (-1=unlimited).
// -
// Default: "-1"
sm_saysoundhe_sound_max "-1"

// When set, will trigger sounds if keyword is embedded in a sentence
// -
// Default: "0"
sm_saysoundhe_sound_sentence "0"

// Number of sounds to pre-cache on map start (-1=unlimited).
// -
// Default: "0"
sm_saysoundhe_sound_threshold "-1"

// Number of sounds to warn person at (0 for no warnings)
// -
// Default: "3"
sm_saysoundhe_sound_warn "0"

// Play sounds when specific steam ID joins or exits the game
// -
// Default: "1"
sm_saysoundhe_specific_join_exit "1"

// User flags that are allowed to stop a sound
// -
// Default: ""
sm_saysoundhe_stop_flags ""

// Time between each admin sound trigger, 0.0 to disable checking for admin sounds
// Set to -1 to completely bypass the soundspam protection for admins
// -
// Default: "4.5"
sm_saysoundhe_time_between_admin_sounds "-1"

// User flags to bypass the Time between sounds check
// -
// Default: ""
sm_saysoundhe_time_between_flags ""

// Time between each sound trigger, 0.0 to disable checking
// -
// Default: "4.5"
sm_saysoundhe_time_between_sounds "0.0"

// If set, stores sound counts when clients leave and loads them when they join.
// -
// Default: "1"
sm_saysoundhe_track_disconnects "0"

Neolantis is offline
Arokhantos
Member
Join Date: Oct 2013
Old 11-20-2013 , 19:10   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1062

Having plugin and same configuration on 2 servers, only 1 of them works the other one say's no permission
And their sounds in list that i did't even add
edit: managed to fix it somehow not sure what i did to fix it.

Last edited by Arokhantos; 11-21-2013 at 11:21.
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robotortoise
Senior Member
Join Date: Nov 2013
Old 11-20-2013 , 23:25   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1063

Nevermind, it was in the wrong folder.
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davehardiman
Junior Member
Join Date: Aug 2009
Old 12-15-2013 , 06:34   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1064

Hi.
Hl2DM


I used to have a sound play when someone got killed by a grenade frag when I ran a hl2dm server about 4 years ago. This was what was in the saysounds.cfg back then:

"lightmyfire"
{
"file" "skins/perfect.mp3"
"admin" "0"
"actiononly" "1"
"action" "kill"
"param" "grenade_frag"
"volume" "1.0"
}

I have now tried this with the current version of saysounds but it don't work. Any ideas what I am doing wrong?

Thanks

Dave
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swissarmy
New Member
Join Date: Feb 2010
Old 12-30-2013 , 09:17   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1065

Hello,

I recently installed EventScripts 2.1.1 at my HL2DM server and from now on every saysound triggered from chat plays twice .
Choosing saysound from a list works fine - one repeat.
If I unload EventScripts situation back to normal.
It seems that EventScripts doubles saysound commands or something.

Any ideas? I don't want to switch to other saysound plugin because I like this one and everything worked fine till now...

Thanks in advance for help!

EDIT:
To stop to double saysounds from chat you must put this line in youf server.cfg or autoexec.cfg file:
eventscripts_eventchat 0

It's a bug and need to be fixed by ES crew.

Last edited by swissarmy; 12-30-2013 at 11:28. Reason: solution!
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luisbronyshy
Junior Member
Join Date: Jan 2014
Old 01-07-2014 , 08:49   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1066

I installed the plugin correctly, but it doesn't load my coustom sounds in tf/sound/saysounds ... What do I do?!
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addam
Junior Member
Join Date: Apr 2006
Location: Hungary
Old 01-09-2014 , 18:41   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1067

I cant get it to work with sourcemod 1.6
I need to use it because NMRiH 1.0.7 is only supported by 1.6+

I got: Native "SetFailState" reported: saysounds.cfg not parsed...No subkeys found!
Tryed the example saysounds.cfg file, same result.
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raymond1210
New Member
Join Date: Jan 2014
Old 01-16-2014 , 05:45   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1068

Hi
I've got the same problem
(got EOF instead of keyname in file addon\sourcemod\configs\saysounds.cfg)
some of my sounds work while some do not
Please help me fix it!
Thank you very much!
Attached Files
File Type: cfg saysounds.cfg (28.4 KB, 115 views)

Last edited by raymond1210; 01-19-2014 at 23:15.
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Cyclone83
Junior Member
Join Date: Jul 2012
Old 01-21-2014 , 07:29   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1069

I set up a windows dedicated CS:GO server with latest SourceMod and Metamod. Installed this plugin as described. When I type "!soundlist" ingame all sounds are listet in the console correctly.
Problem:
When joining the server no sound files are being downloaded???
Welcome Sound Plugin and Quake sounds download and play just fine though.
I put all mp3 files in "file" "bfs/example.mp3" and the root directory on the ftp is: csgo/sound/bfs/example.mp3
By typing "sm plugins list" and "sm exts list" in the console everything shows up as it should, no error or failed messages.

Any ideas?
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zanyda12
Member
Join Date: Sep 2012
Old 01-26-2014 , 12:29   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1070

Hello everyone, I make 1000 sounds for my server and wanna share them with you.
Sounds from:

● Films
● Serials
● Cartoons
● Some russian sounds
● All internet mem's

P.S.: All sounds was tested on my server in HL2DM

DOWNLOAD

Last edited by zanyda12; 01-26-2014 at 17:28.
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