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FF2 Freak Fortress 2 1.10.14 Released


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AeroAcrobat
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Join Date: Apr 2011
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Old 08-30-2014 , 12:34   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1051

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
block players from doing the !robot command while being the boss?
Let's hope MasterOfTheXP hears our prayers.
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Otokiru
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Join Date: Apr 2012
Old 09-01-2014 , 07:35   Re: Freak Fortress 2 1.10.0 Released
Reply With Quote #1052

Quote:
Originally Posted by Wliu View Post
That would be highly impossible to implement though .
Would require cvar checks almost everywhere.
Then i guess somebody else needs to maintain another version of FF2.

Anyway, not sure if this has been fixed;
If a player joins in *late, they will join in the hale team as a normal player.
Spoiler
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Wliu
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Old 09-01-2014 , 08:26   Re: Freak Fortress 2 1.10.0 Released
Reply With Quote #1053

Quote:
Originally Posted by Otokiru View Post
Then i guess somebody else needs to maintain another version of FF2.

Anyway, not sure if this has been fixed;
If a player joins in *late, they will join in the hale team as a normal player.
Spoiler
Pretty sure I fixed that with the new team-changing mechanism. Basically, if you're not a boss, it forces you onto RED.

And oh well, I guess. Can't satisfy everyone (not that I really added any of the *real* changes that VSH made).
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Last edited by Wliu; 09-01-2014 at 08:27.
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Spyper
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Join Date: Sep 2013
Old 09-01-2014 , 10:25   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1054

When only one player left, on the red, if someone enters and respawns (there was a bug lets you respawn in arena) timer isnt stop
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Wliu
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Join Date: Apr 2013
Old 09-01-2014 , 12:53   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1055

Quote:
Originally Posted by Spyper View Post
When only one player left, on the red, if someone enters and respawns (there was a bug lets you respawn in arena) timer isnt stop
I should actually try to patch that in FF2.
The timer bug will be fixed in 1.10.3 if I can figure out how to fix it.
Actually stopping people from spawning in will have to be in v2 since it looks like I need to add a new flag for that.
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Spyper
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Join Date: Sep 2013
Old 09-01-2014 , 13:43   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1056

Another Bug: If boss is respawned when he/she is still alive boss have the players loadout (bot miscs and weps)
but in the vsh hale respawns as hale with his fists. and other bosses respawns with their weapons and models.
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Wliu
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Join Date: Apr 2013
Old 09-01-2014 , 16:36   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1057

Quote:
Originally Posted by Spyper View Post
Another Bug: If boss is respawned when he/she is still alive boss have the players loadout (bot miscs and weps)
but in the vsh hale respawns as hale with his fists. and other bosses respawns with their weapons and models.
Could you be more specific here?
How exactly do you reproduce the issue?

Also, I'm trying to get all bug reports posted to Github. If you don't mind, could you try doing that please?
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BBG_Theory
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Join Date: Oct 2010
Location: NC USA
Old 09-01-2014 , 20:31   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1058

Code:
L 09/01/2014 - 12:30:10: [SM] Native "VFormat" reported: Language phrase "{olive}[FF2]{default} nextmap_charset" not found
what am I doing wrong? getting this in log
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Wliu
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Join Date: Apr 2013
Old 09-01-2014 , 21:25   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1059

Quote:
Originally Posted by BBG_Theory View Post
Code:
L 09/01/2014 - 12:30:10: [SM] Native "VFormat" reported: Language phrase "{olive}[FF2]{default} nextmap_charset" not found
what am I doing wrong? getting this in log
Well. I'm an idiot.
You can safely ignore that (I think), you just won't get the charset confirmation message.
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BBG_Theory
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Old 09-01-2014 , 21:30   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1060

the complete log entry is

Code:
L 09/01/2014 - 12:30:10: [SM] Plugin encountered error 4: Invalid parameter or parameter type
 L 09/01/2014 - 12:30:10: [SM] Native "VFormat" reported: Language phrase "{olive}[FF2]{default} nextmap_charset" not found
 L 09/01/2014 - 12:30:10: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
only started seeing this on 10.2, but I have been running 10.0 for a long while now


the translation file does have

Code:
 "nextmap_charset"
 {
  "#format" "{1:s},{2:s}"
  "en" "The character set for {1} will be {2}."
 }

Last edited by BBG_Theory; 09-01-2014 at 21:36.
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