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[ANY] Store by Zephyrus [1.1 - 03.01.2016]


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DracoV
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Join Date: Jan 2017
Old 01-15-2017 , 09:30   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #1041

CSCO (Classic Offensive) is not supported
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Addicted.
AlliedModders Donor
Join Date: Dec 2013
Location: 0xA9D0DC
Old 01-15-2017 , 10:01   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #1042

Quote:
Originally Posted by 8guawong View Post
https://forums.alliedmods.net/showpo...4&postcount=19

edict aka entities count will never be increased
I must be mistaken then
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sneaK
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Join Date: Feb 2015
Location: USA
Old 01-15-2017 , 13:01   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #1043

Quote:
Originally Posted by DracoV View Post
CSCO (Classic Offensive) is not supported
Just add csco where the games are specified and recompile (on mobile right now but it's really easy to do)
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NoobScripter
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Join Date: Dec 2016
Old 01-16-2017 , 16:58   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #1044

Hello, am i able to refresh store items.txt (store config) without restarting the server? Even with changemap..
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wolvez04
Senior Member
Join Date: Feb 2016
Location: Andora
Old 01-16-2017 , 17:01   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #1045

Quote:
Originally Posted by NoobScripter View Post
Hello, am i able to refresh store items.txt (store config) without restarting the server? Even with changemap..
No.
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GnomeChompski
Senior Member
Join Date: Jul 2012
Old 01-16-2017 , 18:17   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #1046

Any way to fix "ERROR: Tried to SetParentAttachmentMaintainOffset for entity prop_dynamic (prop_dynamic), but it has no attachment named letthehungergamesbegin" when trying to use pets? No models show on flying or static in TF2.
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 01-16-2017 , 18:26   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #1047

Quote:
Originally Posted by NoobScripter View Post
Hello, am i able to refresh store items.txt (store config) without restarting the server? Even with changemap..
Wolvez, not necessarily true.

If you unload the store and wait until map change, it will essentially "reload" items.txt. I've noticed trying to load the store mid map doesn't work very well.
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Old 01-17-2017 , 01:45   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #1048

Quote:
Originally Posted by blackhawk74 View Post
Wolvez, not necessarily true.

If you unload the store and wait until map change, it will essentially "reload" items.txt. I've noticed trying to load the store mid map doesn't work very well.
Depends on if there are new models (which need precaching) or not
Also players aren't initialized till they "join the server", but it could always be faked
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 01-17-2017 , 04:05   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #1049

Quote:
Originally Posted by oaaron99 View Post
Depends on if there are new models (which need precaching) or not
Also players aren't initialized till they "join the server", but it could always be faked
By unloading and waiting for the plugin to get loaded again upon map change, any new models are precached, iirc. Similar to a server start.

Obviously not ideal, but it's doable, and really handy for small changes.
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Last edited by sneaK; 01-17-2017 at 04:05.
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Old 01-17-2017 , 06:47   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #1050

Quote:
Originally Posted by blackhawk74 View Post
By unloading and waiting for the plugin to get loaded again upon map change, any new models are precached, iirc. Similar to a server start.

Obviously not ideal, but it's doable, and really handy for small changes.
Yeah I was trying to support your argument
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