Raised This Month: $ Target: $400
 0% 

Zombie Plague Mod 5.0


Post New Thread Closed Thread   
 
Thread Tools Display Modes
AntiBots
Veteran Member
Join Date: May 2008
Location: Brazil
Old 08-13-2008 , 23:26   Re: Zombie Plague Mod 4.01 (BETA)
#1041

Thank, for the new version
__________________
AntiBots is offline
Send a message via ICQ to AntiBots Send a message via MSN to AntiBots Send a message via Skype™ to AntiBots
yathsing
Member
Join Date: Feb 2008
Old 08-13-2008 , 23:32   Re: Zombie Plague Mod 4.01 (BETA)
#1042

what different in 4.00c and 4.01?
fixed lag and can't kill zombie by headshot?
yathsing is offline
Send a message via MSN to yathsing
Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 08-14-2008 , 04:26   Re: Zombie Plague Mod 4.01 (BETA)
#1043

Thanks, MeRcyLeZZ for Your answers, and yathsing please try Your self You see that it's a better version.
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
Fry! is offline
Mlk27
Veteran Member
Join Date: May 2008
Old 08-14-2008 , 08:59   Re: Zombie Plague Mod 4.01 (BETA)
#1044

nice. new version is out. can someone tell me if the lag problem is fixed in this ver? i cannot test this out until i get home later.

@Mercylezz
any chance you gonna add zombie class with the ability to swim faster? could be fun to use in map like zm_sewer and it would be nice also to see zombie class that receives litte damage if jumping from high places. i've been seeing some zombie servers added parachute in the game but it doesnt look that realistic when zombies also able to use parachute just like normal human..so i was thinking, if there was zombie class that could sustain injuries from jumping/falling from high places it would sorta balance the game a bit if i were gonna to add parachute that only human able to use


also could you make the zm menu (the menu that pops up at the beginning of every new round) not showing to spectators?
Mlk27 is offline
Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 08-14-2008 , 09:42   Re: Zombie Plague Mod 4.01 (BETA)
#1045

Quote:
Originally Posted by Mlk27 View Post
nice. new version is out. can someone tell me if the lag problem is fixed in this ver? i cannot test this out until i get home later.

@Mercylezz
any chance you gonna add zombie class with the ability to swim faster? could be fun to use in map like zm_sewer and it would be nice also to see zombie class that receives litte damage if jumping from high places. i've been seeing some zombie servers added parachute in the game but it doesnt look that realistic when zombies also able to use parachute just like normal human..so i was thinking, if there was zombie class that could sustain injuries from jumping/falling from high places it would sorta balance the game a bit if i were gonna to add parachute that only human able to use


also could you make the zm menu (the menu that pops up at the beginning of every new round) not showing to spectators?
Well about lag maybe it's fixed I think Yes (I tested) but when 4 or more zombies are burning at the same time server start to lag... Can someone help me.
And Mercylezz I forgat to tell You again this. When I played on de_vertigo map someone fall down from floor after that can't respawn till next round.
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
Fry! is offline
KyEap
New Member
Join Date: Jul 2008
Old 08-14-2008 , 10:58   Re: Zombie Plague Mod 4.01 (BETA)
#1046

Code:
// Weather Effects: uncomment a line to have the desired effect
//#define AMBIENCE_RAIN // Rain 
//#define AMBIENCE_SNOW // Snow
//#define AMBIENCE_FOG // Fog
may i know how to edit this if i wan enable 1 of the weather effect ?

Show me an example pls.
KyEap is offline
Orangutanz
Veteran Member
Join Date: Apr 2006
Old 08-14-2008 , 12:06   Re: Zombie Plague Mod 4.01 (BETA)
#1047

Quote:
Originally Posted by MeRcyLeZZ View Post
Thanks for the info. Too bad I only make plugins, not models. Anyway, what if I were to use a model without making those changes, would there be any side effects on server performance or just inaccurate hitboxes?
Right I've decompiled the model the hitboxes are completely messed. I've altered the qc file to reflect which $hbox indexes should be assigned however the model is missing its head, hence why no-one can shoot the zombie in the head
What is even stranger about this model is it has a $hbox assignment name "Bomb", I'll give it index 9 and see if its tracable through code
Orangutanz is offline
MeRcyLeZZ
Veteran Member
Join Date: Dec 2007
Old 08-14-2008 , 12:42   Re: Zombie Plague Mod 4.01 (BETA)
#1048

Quote:
Originally Posted by yathsing
what different in 4.00c and 4.01?
fixed lag and can't kill zombie by headshot?
Yeah, they should be fixed. Still waiting for a confirmation though...

Quote:
Originally Posted by Mlk27
any chance you gonna add zombie class with the ability to swim faster? could be fun to use in map like zm_sewer and it would be nice also to see zombie class that receives litte damage if jumping from high places.
I'll see if I can start making additional classses and custom items when I get some time. But anyone with some knowledge on AMXX scripting should be able to as well...

Quote:
Originally Posted by Mlk27
also could you make the zm menu (the menu that pops up at the beginning of every new round) not showing to spectators?
If you're on spectator the only way is by typing /zpmenu in chat, since 'M' should still allow you to join one of the teams. Or you can bind a key like: bind j "say /zpmenu"

Quote:
Originally Posted by The_Thing
And Mercylezz I forgat to tell You again this. When I played on de_vertigo map someone fall down from floor after that can't respawn till next round.
If you kill yourself you won't be able to respawn. If I did this, then every player would kill himself when they turn into a zombie just to respawn as human again...

Quote:
Originally Posted by KyEap
may i know how to edit this if i wan enable 1 of the weather effect ?
Show me an example pls.
Just remove the //s. Example with fog and rain only:
Code:
// Weather Effects: uncomment a line to have the desired effect #define AMBIENCE_RAIN // Rain //#define AMBIENCE_SNOW // Snow #define AMBIENCE_FOG // Fog

Quote:
Originally Posted by francooh
Alguien que me edite el plugin, para que funcionen los tanques y los autos x favor , o que me diga como habilitarlos.
Fijate en esta parte estan las cosas que se quitan por defecto, para volver a poner los autos tendrias q sacar el func_vehicle:
Code:
// Objective entites and anything that would affect plugin gameplay new const g_objective_ents[][] = { "func_bomb_target", "info_bomb_target", "info_vip_start", "func_vip_safetyzone", "func_escapezone", "hostage_entity",         "monster_scientist", "func_hostage_rescue", "info_hostage_rescue", "env_fog", "env_rain", "env_snow", "func_vehicle", "item_longjump" }
__________________
MeRcyLeZZ is offline
Kachoo!
Member
Join Date: Aug 2008
Location: Argentina
Old 08-14-2008 , 12:43   Re: Zombie Plague Mod 4.01 (BETA)
#1049

Hola !!

Tengo dificultades para instalar este mod zombie, espero puedan ayudarme aquí !

Eh leido por todas partes que solo debes pegar tales archivos en la carpeta cstrike e instalar el Amx, etc. ... Pero todavía no puedo hacer que funcione


Alguien me puede ayudar así le paso mi msn para charlar y hacerlo mas fácil ?


Gracias desde ya !
Kachoo! is offline
MEN
Junior Member
Join Date: Nov 2007
Old 08-14-2008 , 13:08   Re: Zombie Plague Mod 4.01 (BETA)
#1050

Where the command zp_zombie_speed was gone? Zombie as turtles move!

Last edited by MEN; 08-14-2008 at 13:12.
MEN is offline
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:08.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode