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L4DToolZ Metamod plugin (l4d1 & l4d2)


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marcolucio
New Member
Join Date: Jan 2012
Old 01-20-2012 , 13:30   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1031

i´ve typed the commands that you sugested Monkey in the server console e it works, now 8 players join the server but only 4 actually play the others stay in spec and they´re unable to join the game, does anybody knows what´s wrong?

thx again folks!
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MonkeyDrone
AlliedModders Donor
Join Date: Jul 2011
Old 01-20-2012 , 16:01   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1032

Quote:
Originally Posted by marcolucio View Post
i´ve typed the commands that you sugested Monkey in the server console e it works, now 8 players join the server but only 4 actually play the others stay in spec and they´re unable to join the game, does anybody knows what´s wrong?

thx again folks!
As for the server.cfg file, you it needs to be located in your installation folder/left4dead2/left4dead2/cfg
Check attachment for basic server.cfg file

As for the second part, you need a plugin such as Multislots
http://forums.alliedmods.net/showthr...ght=multislots

As for the launch command line, add this to the server executable file on startup, eg serverfilename +ip serverIP -port 12345 -sv_gametypes coop -maxplayers 8 +map c8m1_apartment +exec server.cfg

This should get you rolling.
P.S. I have tuned the server.cfg file for your 8 player coop server, you just need to put your server name in there and it is good to be used. just install multislots and start up your server.

Cheers.
Attached Files
File Type: cfg server.cfg (714 Bytes, 431 views)

Last edited by MonkeyDrone; 01-20-2012 at 16:02. Reason: Cheers
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exploser
New Member
Join Date: Sep 2009
Location: Russian federation
Old 01-22-2012 , 09:57   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1033

Hello, guys.
I've been interested in creating a 16-player versus server. I have installed l4dtoolz and superversus plugin, but when i try to execute some commands, it gives me 'init error'.

Code:
sv_maxplayers 16
sv_maxplayers init error

sv_force_unreserved 1
unreserved_ptr init error
I am running Linux server. Is there something wrong in the gamedata file?
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Visual77
Veteran Member
Join Date: Jan 2009
Old 01-22-2012 , 12:21   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1034

It's time that people learn. any "ptr init error" refers to outdated signatures in your l4dtoolz/gamedata/gamedata.txt.

The latest gamedata is here: http://forums.alliedmods.net/showpos...&postcount=906

you have to overwrite this gamedata with the one on your server. whenever you get an init error, you need to look in this thread for an updated gamedata.

Quote:
Originally Posted by exploser View Post
Hello, guys.
I've been interested in creating a 16-player versus server. I have installed l4dtoolz and superversus plugin, but when i try to execute some commands, it gives me 'init error'.

Code:
sv_maxplayers 16
sv_maxplayers init error

sv_force_unreserved 1
unreserved_ptr init error
I am running Linux server. Is there something wrong in the gamedata file?

Last edited by Visual77; 01-22-2012 at 12:22.
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exploser
New Member
Join Date: Sep 2009
Location: Russian federation
Old 01-22-2012 , 12:30   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1035

Quote:
Originally Posted by Visual77 View Post
It's time that people learn. any "ptr init error" refers to outdated signatures in your l4dtoolz/gamedata/gamedata.txt.

The latest gamedata is here: http://forums.alliedmods.net/showpos...&postcount=906

you have to overwrite this gamedata with the one on your server. whenever you get an init error, you need to look in this thread for an updated gamedata.
I was sure I tried it already. Gonna try again...

EDIT: no, it doesn't work. I guess i'll have to wait for an update...

Last edited by exploser; 01-22-2012 at 12:33. Reason: update
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Visual77
Veteran Member
Join Date: Jan 2009
Old 01-22-2012 , 12:44   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1036

that is the latest L4D2 gamedata file and it is working 100 %.
if an update breaks the current gamedata, there is usually 5-10 people reporting it the same day.

when updating an gamedata file, you need to reboot your server. it dosn't work just overwriting the .txt and changing map on your server.
make sure that you have downloaded l4dtoolz(L4D2)-1.0.0.10RC3.zip and nothing else.
also, make sure that the gamedata file really is in addons/l4dtoolz/gamedata/ folder so you haven't placed it in sourcemod/gamedata folder.

Quote:
Originally Posted by exploser View Post
I was sure I tried it already. Gonna try again...

EDIT: no, it doesn't work. I guess i'll have to wait for an update...

Last edited by Visual77; 01-22-2012 at 13:09.
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exploser
New Member
Join Date: Sep 2009
Location: Russian federation
Old 01-22-2012 , 13:18   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1037

Quote:
Originally Posted by Visual77 View Post
make sure that the gamedata file really is in addons/l4dtoolz/gamedata/ folder so you haven't placed it in sourcemod/gamedata folder.
Shit. Thank you.
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sy5tem
New Member
Join Date: Jul 2011
Old 01-22-2012 , 13:31   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1038

hello, i don't know why but on my server there is a bunch of bots that spawn , but there are 2 or 4 bots that only get skin (l4d1) they stay in place with gun and healthpack can be shoved but not damaged ...

any idea what can cause 2 model to spawn without "life"
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Visual77
Veteran Member
Join Date: Jan 2009
Old 01-23-2012 , 03:21   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1039

Quote:
Originally Posted by exploser View Post
Shit. Thank you.
Np. Just take a look inside the folders of the files you extract next time.
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hlpm123
New Member
Join Date: Jan 2012
Old 01-25-2012 , 18:26   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1040

I've gotten the latest files, and replaced the right gamedata. I'm running superversus and l4dtoolz with the right cvars, and sv_force_unreserved works fine, but sv_maxplayers still comes up with an init error. Gametracker shows 20 max players on the server, but in my steam group servers it only shows a max 8. Everything else seems to work fine in console, but I can't get sv_maxplayers to.
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