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[CS:S/CS:GO] GunGame


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tigerox
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Join Date: Oct 2008
Location: Canada
Old 04-03-2010 , 10:43   Re: GunGame
Reply With Quote #1011

Quote:
Originally Posted by LordMarqus View Post
I have 4 bots on the server, which leave after player join. I don't want to somebody get a win by knifing bot (no challenge).
2 real players. Just so that 1 person on their own could still play.
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LordMarqus
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Join Date: Sep 2009
Location: Poland
Old 04-03-2010 , 10:45   Re: GunGame
Reply With Quote #1012

Quote:
Originally Posted by tigerox View Post
2 real players. Just so that 1 person on their own could still play.
Emm, nope . I have bots only to keep players on the server before more of them will come. So, I don't want situation when 1 player pwning bots all the time and have "fake" wins.
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altex
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Join Date: May 2009
Location: Russia
Old 04-03-2010 , 10:51   Re: GunGame
Reply With Quote #1013

I'll think about it. Thanks for the report.
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tigerox
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Old 04-03-2010 , 11:00   Re: GunGame
Reply With Quote #1014

oh, i forgot you use gungame stats. I use hlstatsx, so it will not give the wins unless there are 2 or more real players.
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xiloid
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Join Date: Sep 2009
Location: Ukraine
Old 04-05-2010 , 04:54   Re: GunGame
Reply With Quote #1015

altex
Handicap is still not work for me, when someone has 8 level, i have first...
Im use "Avg level" option, but nothing effects.

Can you explain what is "Extract level"? Maybe in this problem...
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altex
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Join Date: May 2009
Location: Russia
Old 04-05-2010 , 04:55   Re: GunGame
Reply With Quote #1016

Where did you find "Extract level"?
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xiloid
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Join Date: Sep 2009
Location: Ukraine
Old 04-06-2010 , 01:57   Re: GunGame
Reply With Quote #1017

Quote:
Originally Posted by altex View Post
Where did you find "Extract level"?
Oops I mean:
Code:
/* Substract handicap level by this value */
"HandicapLevelSubstract" "1"
Anyway, what is this? And how this value influence on game process?
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altex
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Join Date: May 2009
Location: Russia
Old 04-06-2010 , 03:26   Re: GunGame
Reply With Quote #1018

it lowers handocap level by this value
if average level for example is 10
and "HandicapLevelSubstract" "3"
then you'll get 7 level
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templetonpeck
Senior Member
Join Date: Apr 2009
Old 04-06-2010 , 04:00   Re: GunGame
Reply With Quote #1019

Hi there

I would like to use SM Gungame to replace that buggy Gungame5, but i got one important thing i would like to convert into SM Gungame also.

In Gungame5 our last level is hegrenade. Although you have to make 2 Kills with every weapon to reach the next level, you have to bomb just one enemy on HE-Level to win the game.

...thats the status now.

I would like to have this situation also in SM Gungame. There, i also have set the "MinKillsPerLevel" to "2", but you have to do also 2 Kills with the HE now.

Is it possible to have to make 2 Kills with every other weapon, but only one Kill with HE to reach the next level / win the game?
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 04-06-2010 , 04:02   Re: GunGame
Reply With Quote #1020

Quote:
"MultipleKillsPerLevel"
{
/**
* This is for custom kills per level will override default (MinKillsPerWeapon).
* Leave value at 0 if you do not want to override the default value.
*
* Example:
*
* For level 1 they must get 10 kills before they can level up.
* "1" "10"
* "2" "5"
* and so on.
*
* Or you can set kills per level for a perticular level.
* "1" "10"
* "3" "5"
* "5" "2"
* etc.
*
* Kills will count across all rounds so that you don't have to get them in one round.
*
*
*/
}
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