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Zombie:Reloaded V2.5.1


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NouveauJoueur
SourceMod Donor
Join Date: May 2009
Old 07-01-2009 , 12:52   Re: Zombie:Reloaded V2.5.1
#991

You can't set the zombie knockback for each weapon, it will be avaible on the 3.0 Version, but no one knows when this version will be released.
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Grey Echo
Senior Member
Join Date: Nov 2008
Location: United States
Old 07-01-2009 , 13:01   Re: Zombie:Reloaded V2.5.1
#992

1) Look at your ZR configuration files.
2) As far as I know, it can't be done just using ZR alone.
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-01-2009 , 14:30   Re: Zombie:Reloaded V2.5.1
#993

We're close with 3.0 guys. I'v spent 10-11 hours on antistick and I can't get it to work all the way properly but I have an open thread(which no one has tried to help yet) and once I solve that problem I just need to fix a couple bugs that have popped over the passed few days, and then we'll be very close. The longer we wait before release the fewer bugs there will be, so hang tight
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CS:S*
BANNED
Join Date: Jun 2009
Old 07-01-2009 , 15:05   Re: Zombie:Reloaded V2.5.1
#994

Correct Better to wait and no headache after
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PTSAddicted
Junior Member
Join Date: Jul 2009
Old 07-01-2009 , 21:53   Re: Zombie:Reloaded V2.5.1
#995

heya
i installed zombie reloaded
well everything works...
except when the first zombie infects another one the server crashes >.<

and i cant use custom models...
tried it via mani skin plugin and via zclasses...
nothin works >.<
theyre just lookin like usual zombies
i hope you can help me fix this problems
or shall i just wait for z:r 3?
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-02-2009 , 00:01   Re: Zombie:Reloaded V2.5.1
#996

What you need is documentation, and ZR 3.0 will have a lot of it.

But your problem right now is your configs.

Upload the models to the server and put the paths in addons/sourcemod/configs/zr/models.txt

Also when you install custom models it comes with a models folder and a materials folder, you need to list all the material files it comes with in addons/sourcemod/configs/zr/downloads.txt

Then if you have classes enabled, find classes.txt (in the same folder as the other config files) and put the model as whatever class you want. You can look at the other classes for examples.

After that restart your server and ZR will take over, forcing all clients to download all the model files, and your model will be on the class you put it under. Hopefully you can get it working.
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nighos
New Member
Join Date: Jul 2009
Old 07-02-2009 , 00:47   Re: Zombie:Reloaded V2.5.1
#997

Quote:
Originally Posted by nighos View Post
I have 2 questions:
1/ I would like to ask how to disable the zvision. I don't like the red screen for zombie and I would like to make "the one after pressing n" to be default.

2/ How can i configurate the knockback for some weapons?
I would like to make the knockback more powerful for the AWP and DE.

thanks a lot!!
thanks for Grey Echo's reply

for question 1 i have looked at all related command but still no use

// Frequency, in seconds, to display zvision on the client's screen (Never go below 0.1, 0.2 seems safe), what's that
zr_zvision_redisplay "0.2"

// Allow users to disable ZVision with their nightvision key (0: Disable) only controls if they can close
zr_zvision_allow_disable "1"

// Zombies will receive nightvision and it will automatically be enabled (0: No night vision, recommended if using zvision) still no use for 0
zr_zombie_nvgs "0"

// Overlay to be shown on all zombies' screen on infection (Leave empty to disable), left empty
zr_zombie_zvision ""


for question 2 i saw a server that makes zombies "fly" far away using DE and AWP, no way to configurate it?
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-02-2009 , 01:11   Re: Zombie:Reloaded V2.5.1
#998

Quote:
Originally Posted by nighos View Post
thanks for Grey Echo's reply

for question 1 i have looked at all related command but still no use

// Frequency, in seconds, to display zvision on the client's screen (Never go below 0.1, 0.2 seems safe), what's that
zr_zvision_redisplay "0.2"

// Allow users to disable ZVision with their nightvision key (0: Disable) only controls if they can close
zr_zvision_allow_disable "1"

// Zombies will receive nightvision and it will automatically be enabled (0: No night vision, recommended if using zvision) still no use for 0
zr_zombie_nvgs "0"

// Overlay to be shown on all zombies' screen on infection (Leave empty to disable), left empty
zr_zombie_zvision ""


for question 2 i saw a server that makes zombies "fly" far away using DE and AWP, no way to configurate it?
In 3.0 you will be able to configure knockback for any weapon and hitgroup.

zr_zvision_redisplay "0.2"
That is the frequency in which the zvision is re-applied because they randomly turn off. Just leave it at 0.2.


zr_zvision_allow_disable "1"
If its 1, it lets zombie toggle zvision with the nightvision key. 0 means the overlay is stuck on.

zr_zombie_nvgs "0"
The zombie will get nvgs if its 1, 0 means no nvgs.


zr_zombie_zvision ""
Put a path for this cvar to an overlay file for zombies to have, leaving it blank means no overlay.
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nighos
New Member
Join Date: Jul 2009
Old 07-02-2009 , 02:14   Re: Zombie:Reloaded V2.5.1
#999

Quote:
Originally Posted by Greyscale View Post
In 3.0 you will be able to configure knockback for any weapon and hitgroup.

zr_zvision_redisplay "0.2"
That is the frequency in which the zvision is re-applied because they randomly turn off. Just leave it at 0.2.


zr_zvision_allow_disable "1"
If its 1, it lets zombie toggle zvision with the nightvision key. 0 means the overlay is stuck on.

zr_zombie_nvgs "0"
The zombie will get nvgs if its 1, 0 means no nvgs.


zr_zombie_zvision ""
Put a path for this cvar to an overlay file for zombies to have, leaving it blank means no overlay.
thanks for explaining but how to disable the zvision by default? i have tried editing the above commands but no use
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-02-2009 , 03:35   Re: Zombie:Reloaded V2.5.1
#1000

If you want it disabled then just remove the overlay from classes.txt

"zvision" make it blank ""
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