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[CSO] Emotion v2.3 (NEW Updated: 21/4/2013)


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DIS
Senior Member
Join Date: Jul 2013
Location: Somewhere Here xD
Old 07-18-2013 , 05:05   Re: [CSO] Emotion v2.3 (NEW Updated: 21/4/2013)
Reply With Quote #91

Good Job
Approvers instant approve this plugin as it has no bugs, tested and works 100% (My Idea) .
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dias
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Location: South Vietnam
Old 07-20-2013 , 10:11   Re: [CSO] Emotion v2.3 (NEW Updated: 21/4/2013)
Reply With Quote #92

Look like, someone tries to see him/her-self by 3rd Camera... And their all images disappeared

Last edited by dias; 07-20-2013 at 20:45.
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Old 07-20-2013, 10:21
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This message has been deleted by ConnorMcLeod. Reason: troll, or posting random confusing code, or posting for posts count
UchihaSkills
Senior Member
Join Date: May 2013
Location: Germany
Old 02-13-2014 , 14:43   Re: [CSO] Emotion v2.3 (NEW Updated: 21/4/2013)
Reply With Quote #93

I like the Plugin its really fun to use sometimes
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hornet
AMX Mod X Plugin Approver
Join Date: Mar 2010
Location: Australia
Old 02-19-2014 , 03:53   Re: [CSO] Emotion v2.3 (NEW Updated: 21/4/2013)
Reply With Quote #94

I'm quite a fan of the idea behind this plugin.
However it would put unnecessary strain on the cpu. You need to remove some wasteful forwards ; AddToFullPack doesn't seem to be required, FM Think should be changed to engine think, and would also benefit if CmdStart was only activated when in use. Also remove Fakemeta Utility since there are much better ways to achieve the same result for example give_item() instead of fm_give_item().
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Last edited by hornet; 02-19-2014 at 03:54.
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dias
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Location: South Vietnam
Old 02-21-2014 , 21:44   Re: [CSO] Emotion v2.3 (NEW Updated: 21/4/2013)
Reply With Quote #95

AddToFullPack: is needed to hide the emotion player model from seeing by the emotion user... Right ?
FM_Think -> Engine Think | OK
CmdStart | what's problem?
Remove FM Utility fm_give_item -> give_item | OK

i just wonder about the AddToFullPack, after you explain it, i will fix all above

Last edited by dias; 02-22-2014 at 01:09.
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hornet
AMX Mod X Plugin Approver
Join Date: Mar 2010
Location: Australia
Old 02-21-2014 , 23:23   Re: [CSO] Emotion v2.3 (NEW Updated: 21/4/2013)
Reply With Quote #96

When an entity has MOVETYPE_FOLLOW, the player it is following will not be able to see it.
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dias
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Location: South Vietnam
Old 02-22-2014 , 01:02   Re: [CSO] Emotion v2.3 (NEW Updated: 21/4/2013)
Reply With Quote #97

I dont understand the CmdStart problem ?

Last edited by dias; 02-22-2014 at 01:25.
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hornet
AMX Mod X Plugin Approver
Join Date: Mar 2010
Location: Australia
Old 02-22-2014 , 02:47   Re: [CSO] Emotion v2.3 (NEW Updated: 21/4/2013)
Reply With Quote #98

I didn't say it was a problem, I'm just saying that its just another forward that is called every frame, and I would strongly recommend that it be active only while in use.
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dias
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Old 02-22-2014 , 03:37   Re: [CSO] Emotion v2.3 (NEW Updated: 21/4/2013)
Reply With Quote #99

Check this sma...
If it's good i will update to the first page
Attached Files
File Type: sma Get Plugin or Get Source (cso_emotion_v23.sma - 439 views - 11.5 KB)

Last edited by dias; 02-22-2014 at 04:03.
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tfk94
Veteran Member
Join Date: Jan 2011
Location: [url=http://www.gametrac
Old 03-03-2014 , 15:17   Re: [CSO] Emotion v2.3 (NEW Updated: 21/4/2013)
Reply With Quote #100

Can i get SZ GETspaze overflow from this plugin ?
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