Raised This Month: $ Target: $400
 0% 

[L4D2] Score/Team Manager 1.3.0


Post New Thread Reply   
 
Thread Tools Display Modes
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 01-03-2010 , 13:54   Re: [L4D2] Score/Team Manager 1.0.8
Reply With Quote #91

First Hint:

The commands work with fractal names aswell. Just because someone calls himself leetsniper32428234 doesnt mean "sm_swap sniper" wont work on him.

Second Hint:

Code:
"Commands"
{
    "Left 4 Dead 2"
    {
        "Swap Player"
        {
            "cmd"        "sm_swap #1 @2"
            "execute"    "player"
            "1"
            {
                "type"         "teamplayer"
                "method"    "name"
                "title"        "Player A to swap:"
            }
            "2"
            {
                "type"         "teamplayer"
                "method"    "name"
                "title"        "Player B to swap:"
            } 

        }
    }


As for the "Scores Swapping back and forth" - the only moment in which you'd see this is at round 1 End, and thats where the Plugin and L4D2 struggle for the Score Display. I guess i could reduce the delay and make it less obvious

Last edited by AtomicStryker; 01-03-2010 at 13:58.
AtomicStryker is offline
dacomb
Senior Member
Join Date: Oct 2009
Old 01-03-2010 , 14:45   Re: [L4D2] Score/Team Manager 1.0.8
Reply With Quote #92

sweet, thanks for the menu help man! I really appreciate it.
I have several custom menus but sometimes I get confused on how exactly to lay them out for specific commands.
This helps a bunch.
dacomb is offline
re-verse
Junior Member
Join Date: Feb 2008
Old 01-03-2010 , 23:05   Re: [L4D2] Score/Team Manager 1.0.8
Reply With Quote #93

AtomicStryker, you've done great work here. Any chance you'll be able to implement multiple working copies from the same directory? I'd love it if you could.
re-verse is offline
dacomb
Senior Member
Join Date: Oct 2009
Old 01-03-2010 , 23:40   Re: [L4D2] Score/Team Manager 1.0.8
Reply With Quote #94

Here's the logs from a game I started using the plugin on before I disabled it mid way.

The scores were fine for map 1 obviously, at map 2 start my team was winning but we our team started as infected and the score was swapped also.
I swapped the scores and kept playing.
When we had our turn as survivors on map 2 the score swapped again so I turned it off at that point.
Attached Files
File Type: txt l4dscores_1.0.8_logs.txt (16.7 KB, 113 views)
dacomb is offline
SkaP
Senior Member
Join Date: Dec 2009
Old 01-04-2010 , 00:50   Re: [L4D2] Score/Team Manager 1.0.8
Reply With Quote #95

Just tested 1.0.8 with only 1 other friend and the rest with bots. Had no problems this time. But it almost messed up at the finale again. This time when he finished when he went first(due to me winning) his score added to my score then when my turn started the scores corrected themselves and took my points away and added it to his.

I went and finished and it switched at the end this time and started adding my points I just got to his score but thankfully the plugin started up and the correct final scores were displayed giving me the win. The scores(mine on the left his on the right) looked like this, was all on the Parish.

Map 1: 500-177
Map 2: 1100-327
Map 3: 1800-501
Map 4: 2202-707
Map 5 His round start: 2202-707
Map 5 His round end: 707-2525
Map 5 My round start(correct score): 2202-1030
Map 5 My round end: 1930-2202
Map 5 Final score(correct score): 3102-1030

I am assuming this is how it's going to work all the time which is fine by me but if it's not supposed to do this the log is down below.
Attached Files
File Type: txt LFD2Scores3.txt (36.0 KB, 94 views)
SkaP is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 01-04-2010 , 06:37   Re: [L4D2] Score/Team Manager 1.0.8
Reply With Quote #96

Quote:
Originally Posted by dacomb View Post
Here's the logs from a game I started using the plugin on before I disabled it mid way.

The scores were fine for map 1 obviously, at map 2 start my team was winning but we our team started as infected and the score was swapped also.
I swapped the scores and kept playing.
When we had our turn as survivors on map 2 the score swapped again so I turned it off at that point.
Your Team was winning? The Log claims otherwise - the first map Survivors (YOU) had 217 points, the other team 322. Therefore you became first Round Infected on the next map, with your Score of 217.


@SkaP

Yes, the Round End Score Counter will always display what L4D2 deems right (not what the Plugin says). However Score will be calculated fine and displayed correctly on map transition or campaign end.

Maybe we'll find a way to fix the Round Score Display, too.
AtomicStryker is offline
dacomb
Senior Member
Join Date: Oct 2009
Old 01-04-2010 , 14:14   Re: [L4D2] Score/Team Manager 1.0.8
Reply With Quote #97

Quote:
Originally Posted by AtomicStryker View Post
Your Team was winning? The Log claims otherwise - the first map Survivors (YOU) had 217 points, the other team 322. Therefore you became first Round Infected on the next map, with your Score of 217.

hmm... guess I got confused and forgot the team order after I played for the rest of the evening. Something was goofy regardless...
We did have a couple of brain dead players that game so maybe I was frustrated and overlooked something.

I'll give it another shot and see what happens.
dacomb is offline
dacomb
Senior Member
Join Date: Oct 2009
Old 01-04-2010 , 21:53   Re: [L4D2] Score/Team Manager 1.0.8
Reply With Quote #98

Okay, just ran two games back to back.
Plugin worked flawlessly.
The only thing I noticed was at the team change on the finale the scores were incorrect but once the map loaded in they were as they should be.
The Losing team was able to be survivor first so the team swap mechanism worked perfectly.

Thanks Atomic! you've done it!
dacomb is offline
SkaP
Senior Member
Join Date: Dec 2009
Old 01-05-2010 , 05:23   Re: [L4D2] Score/Team Manager 1.0.8
Reply With Quote #99

Works perfect now. Played about 10 games today all of them had the winners going infected first and the correct scores. Great work.
SkaP is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 01-05-2010 , 14:48   Re: [L4D2] Score/Team Manager 1.0.9
Reply With Quote #100

Version 1.0.9

Provides minor Fixing to manual Swapping (sometimes the map placement logic got in the way) and also faster Score Setting so people get less irritated about it.
AtomicStryker is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 14:13.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode