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TF2Items - Items with custom attributes.


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-17-2010 , 17:28   Re: [EXTENSION] TF2Items
#91

It's rather improbable. Post your Operating System, MetaMod:Source version and SourceMod version and I'll look into it for you.
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Cerise
Senior Member
Join Date: Jun 2009
Location: debug_backtrace()
Old 01-17-2010 , 19:07   Re: [EXTENSION] TF2Items
#92

Until here, the only way i managed to make my server crashing is the diference between attrib_count and the number of attributes i put : )

Also check if you close your code correctly !
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GoldRenamon
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Old 01-17-2010 , 21:47   Re: [EXTENSION] TF2Items
#93

Quote:
Originally Posted by asherkin View Post
It's rather improbable. Post your Operating System, MetaMod:Source version and SourceMod version and I'll look into it for you.

Operating System: Windows 7 64-bit
MetaMod 1.8
Sourcemod 1.3



It seems to happen a lot when I change the particle effects of a weapon then reload the extension.

EDIT attached is my customweps.txt
Attached Files
File Type: txt customweps.txt (3.5 KB, 362 views)

Last edited by GoldRenamon; 01-17-2010 at 22:00.
noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 01-18-2010 , 00:56   Re: [EXTENSION] TF2Items
#94

Quote:
Originally Posted by GoldRenamon View Post
Operating System: Windows 7 64-bit
MetaMod 1.8
Sourcemod 1.3



It seems to happen a lot when I change the particle effects of a weapon then reload the extension.

EDIT attached is my customweps.txt
The ones with attrib_count 12 should actually be 11.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-18-2010 , 12:36   Re: [EXTENSION] TF2Items
#95

I found and fixed a rare crash bug if the extension was loaded when the server was started then reloaded then unloaded.

If this wasn't your issue, it may also be fixed, alot of the hooks were rewritten.

-Bump for release of 1.2.1.
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GoldRenamon
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Old 01-18-2010 , 18:40   Re: [EXTENSION] TF2Items
#96

Quote:
Originally Posted by noodleboy347 View Post
The ones with attrib_count 12 should actually be 11.

Wait, why should it be 11, if there are 12 attributes there. :/
noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 01-18-2010 , 21:54   Re: [EXTENSION] TF2Items
#97

Quote:
Originally Posted by GoldRenamon View Post
Wait, why should it be 11, if there are 12 attributes there. :/
Woops, counted wrong. Sorry. I think for the ones you put ".30" or whatever should be "0.30".
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-18-2010 , 23:51   Re: [EXTENSION] TF2Items
#98

Quote:
Originally Posted by noodleboy347 View Post
Woops, counted wrong. Sorry. I think for the ones you put ".30" or whatever should be "0.30".
I actually have no idea if that would cause any problems, depends how VALVe's KV code parses it, for now I would trust that I released a bug-fix for a reason, the only file that needs replacing is the binary for your OS.
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Mnkras
Senior Member
Join Date: Mar 2009
Location: 127.0.0.1
Old 01-19-2010 , 07:56   Re: [EXTENSION] TF2Items
#99

has anyone found the max number of attributes that work?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-19-2010 , 07:59   Re: [EXTENSION] TF2Items
#100

Quote:
Originally Posted by Mnkras View Post
has anyone found the max number of attributes that work?
It looks like it should be 16.
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