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[L4D] Survivor Upgrades


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Sirenic
Junior Member
Join Date: Jun 2009
Old 06-29-2009 , 14:19   Re: [L4D] Survivor Upgrades
Reply With Quote #91

Quote:
Originally Posted by Naow View Post
Nice update !

I have a feedback :
-with surup_upgrades_at_tank_spawn 1 , the tank earns an upgrade too

Edit : A nice feature to this plugin would to make it translatable !

Dude I totally agree with you on the tank spawn upgrade.

That would be tight.
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Mecha the Slag
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 06-29-2009 , 15:53   Re: [L4D] Survivor Upgrades
Reply With Quote #92

* whenever a player "takes a break" and returns, he gains an upgrade. Every time. On my server, it resulted in a lot of people repeatedly doing this.
* people get upgrades they already have. That shouldn't happen.

Last edited by Mecha the Slag; 06-29-2009 at 17:33.
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c0sMo
Member
Join Date: Jun 2009
Old 06-29-2009 , 17:20   Re: [L4D] Survivor Upgrades
Reply With Quote #93

Upgrades i would like to see to plugin
1. fix players geting new upgrades when rejoining game ( going afk n back or switch from infected to survivor )
2. add a time limit or a number of rounds of fire ammo depending on guns ( M16/uzi = 50 rounds of fire ammo ~ Hunting riffle = 30 rounds of fire ammo ~ shotty/auto = 25 rounds of fire ammo )
3. Add ASU commands so that admins can pick "one" upgrade from their admin list ( One is in quotes b/c at my server i use the ASU plugin and admins go crazy picking all the upgrades, so if u can add an ASU and limit the upgrades to 1 that would be great! )
4. remove laser always on but make it abalable for ppl who want it on by typing !laseron/off ( Survivors will start with their regular crosshairs but if they want to use the lasor sight they will need to type in chat !laseron )

~ Srry to make u work more but i think these changes will really make a huge difference
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Twitchy
Member
Join Date: Nov 2006
Old 06-30-2009 , 04:23   Re: [L4D] Survivor Upgrades
Reply With Quote #94

Can you change the /listupgrades to !upgrades or something semi stupid. . . people can't seem to figure out the / , Or is this something I can fix, and if so how?
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AngryVag
Member
Join Date: Jun 2009
Old 06-30-2009 , 10:26   Re: [L4D] Survivor Upgrades
Reply With Quote #95

Quote:
Originally Posted by Twitchy View Post
Can you change the /listupgrades to !upgrades or something semi stupid. . . people can't seem to figure out the / , Or is this something I can fix, and if so how?
You can use either / or !
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c0sMo
Member
Join Date: Jun 2009
Old 06-30-2009 , 15:57   Re: [L4D] Survivor Upgrades
Reply With Quote #96

Quote:
Originally Posted by AngryVag View Post
You can use either / or !
lol thanks i didnt know that
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olj
Veteran Member
Join Date: Jun 2009
Old 06-30-2009 , 19:17   Re: [L4D] Survivor Upgrades
Reply With Quote #97

Tested this today on 10 vs 10. Really brings new features in game. But had to turn off fire bullets (or else tank shud have 100k hp). Also knife and raincoat seems to be pretty imba too.
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Mecha the Slag
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 07-01-2009 , 03:53   Re: [L4D] Survivor Upgrades
Reply With Quote #98

Quote:
Originally Posted by olj View Post
Tested this today on 10 vs 10. Really brings new features in game. But had to turn off fire bullets (or else tank shud have 100k hp). Also knife and raincoat seems to be pretty imba too.
to be fair the knife and raincoat is only once, so it's not that big a deal. It has a tendency to piss off the infected but they'll respawn again and get their chance then.
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son34567
New Member
Join Date: Jun 2009
Old 07-01-2009 , 04:22   Re: [L4D] Survivor Upgrades
Reply With Quote #99

i had set all the cvars to 0 except surup_always_laser, but the upgrades also work during the game began


IndexToUpgrade[0] = 1;
UpgradeShortInfo[0] = "\x03Kevlar Body Armor \x05(Reduce Damage)";
UpgradeLongInfo[0] = "This body armor helps you stay alive when attacked by infected.";
UpgradeAllowed[0] = CreateConVar("surup_allow_kevlar_body_armor", "0", "Whether or not we give out the Kevlar Body Armor upgrade.", FCVAR_PLUGIN);
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Goatnapper
Junior Member
Join Date: Feb 2009
Old 07-01-2009 , 09:34   Re: [L4D] Survivor Upgrades
Reply With Quote #100

Quote:
Originally Posted by son34567 View Post
i had set all the cvars to 0 except surup_always_laser, but the upgrades also work during the game began


IndexToUpgrade[0] = 1;
UpgradeShortInfo[0] = "\x03Kevlar Body Armor \x05(Reduce Damage)";
UpgradeLongInfo[0] = "This body armor helps you stay alive when attacked by infected.";
UpgradeAllowed[0] = CreateConVar("surup_allow_kevlar_body_armor", "0", "Whether or not we give out the Kevlar Body Armor upgrade.", FCVAR_PLUGIN);
Update survivor_upgrades.cfg in cfg/sourcemod, then change the level and it takes effect.
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