Quote:
Originally Posted by ajax
hey mattie great plug-ins. first here are some requests [it's a windows server btw]...
- [grenadefest] when used in conjunction with mugmod, a player who gets mugged doesn't get grenades the next round. is that by design?
- [grenadefest] i want to second that emotion for variables that restrict smoke or flash grenades. otherwise it's like ray charles playing CS. currently i use Beetle's weapon restrictions to solve the problem, but you should have your own.
- [grenadefest] another request for pistol removal or a workaround
- [grenadefest] another request to remove chat announcement
- [mugmod] another request to remove trash talk on mugs. the "OWNED" sound rocks though!
- [mugmod] minor request to mute the knife select [unsheath] sound... it gives away the surprise.
- [newbieboost] need a workaround for 0-1 players from getting boosted. basically almost everyone gets the boost in the first few rounds. maybe tie in a roundcount variable, like it doesn't start boosting until the 3rd or 5th round or something.
[edit] one more
- [grenadefest] suppression of "fire in the hole"?
[/edit]
anyway, good stuff. mugmod has had the greatest impact on our LAN games. we are all so eager to stick our buddies that we get greedy with the knife and often the tables get turned in seemingly easy-kill situations. i'm big on gameplay customizations are yours are nicely creative.
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Ajax, thanks for all of the great suggestions and pleasant comments. I've added most of them to my feature lists over in my new forum:
http://forums.alliedmods.net/forumdisplay.php?f=71
Check out the NewbieBoost bug list for a possible workaround to the NewbieBoost round-delay request. I haven't tried it, but it might be possible to manage this with EventScripts.
Thanks, again for the great suggestions. Sorry for the delays in responding.
-Mattie