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[CSS/CS:GO] Influx Timer (2020/03/23)


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Mehis
Senior Member
Join Date: Mar 2013
Location: basement
Old 11-18-2017 , 05:51   Re: [CSS/CS:GO] Influx Timer (2017/07/15)
Reply With Quote #91

Quote:
Originally Posted by Linkus View Post
running the map surf_fruits, if i swap to surf_mesa i atleast spawn with weapons, but the bots are still there.
Surf_fruits has a game_player_equip entity that removes the players' weapons. This is by design of the mapper. Surf_mesa does not have it.

If you still wish to have weapons, you can use Stripper: Source which you can download here. Make a simple classname game_player_equip filter and you should be good to go. You can get further help in this topic.

Also, surf_fruits isn't a skill surf map, so you'll have to remove logic_timers, etc if you just want skill surf.
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Linkus
Junior Member
Join Date: Sep 2014
Old 11-18-2017 , 07:03   Re: [CSS/CS:GO] Influx Timer (2017/07/15)
Reply With Quote #92

Quote:
Originally Posted by Mehis View Post
Surf_fruits has a game_player_equip entity that removes the players' weapons. This is by design of the mapper. Surf_mesa does not have it.

If you still wish to have weapons, you can use Stripper: Source which you can download here. Make a simple classname game_player_equip filter and you should be good to go. You can get further help in this topic.

Also, surf_fruits isn't a skill surf map, so you'll have to remove logic_timers, etc if you just want skill surf.
Sweet thanks alot for that info I had no idea that the map actually had the posibility to remove weapons! You learn something everyday!
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8guawong
AlliedModders Donor
Join Date: Dec 2013
Location: BlackMarke7
Old 11-18-2017 , 08:21   Re: [CSS/CS:GO] Influx Timer (2017/07/15)
Reply With Quote #93

Quote:
Originally Posted by michaelrw View Post
i have it but its over 3GB in size.. ill upoad to my web server and get link.. but it will take some time for upload.


UPDATE: here is the link, i will host it for now

https://abstractbhop.com/server/Infl...aplist.txt.zip
link provided is an empty file
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NecroBoy
New Member
Join Date: Nov 2017
Old 11-29-2017 , 07:25   Re: [CSS/CS:GO] Influx Timer (2017/11/17)
Reply With Quote #94

When I stand on the end zone, timer doesn't stop.
What could be the reasons?
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butare
Senior Member
Join Date: Nov 2016
Old 11-29-2017 , 07:33   Re: [CSS/CS:GO] Influx Timer (2017/11/17)
Reply With Quote #95

Quote:
Originally Posted by NecroBoy View Post
When I stand on the end zone, timer doesn't stop.
What could be the reasons?
Incorrect end zone, type !beamsettings and choose full for your end zone, and you'll see height of your end zone, if it's too small then that's the reason, just rebuild it correctly, if not idk
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NecroBoy
New Member
Join Date: Nov 2017
Old 11-29-2017 , 08:02   Re: [CSS/CS:GO] Influx Timer (2017/11/17)
Reply With Quote #96

No, its right
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butare
Senior Member
Join Date: Nov 2016
Old 11-29-2017 , 08:05   Re: [CSS/CS:GO] Influx Timer (2017/11/17)
Reply With Quote #97

Quote:
Originally Posted by NecroBoy View Post
No, its right
Did you try to rebuild it? Make sure that your zone type are main for both start\end.
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NecroBoy
New Member
Join Date: Nov 2017
Old 11-29-2017 , 08:07   Re: [CSS/CS:GO] Influx Timer (2017/11/17)
Reply With Quote #98

Quote:
Originally Posted by butare View Post
Did you try to rebuild it? Make sure that your zone type are main for both start\end.
I'm rebuilded it many times on diferent maps. I don't know what's wrong.
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butare
Senior Member
Join Date: Nov 2016
Old 11-29-2017 , 08:10   Re: [CSS/CS:GO] Influx Timer (2017/11/17)
Reply With Quote #99

Quote:
Originally Posted by NecroBoy View Post
I'm rebuilded it many times on diferent maps. I don't know what's wrong.
Then idk, sorry
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NecroBoy
New Member
Join Date: Nov 2017
Old 11-29-2017 , 19:33   Re: [CSS/CS:GO] Influx Timer (2017/11/17)
Reply With Quote #100

Quote:
Originally Posted by butare View Post
Then idk, sorry
Fixed: I'm just check the logs and find what sqlite doesn't work normally.
Changed to MySQL and it's work!
Thank You for your helping .
Have a nice day.
NecroBoy is offline
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