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[DoDS] Medic Class 1.0.111 UPDATED April, 9, 2009


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Lebson506th
Veteran Member
Join Date: Jul 2008
Old 11-26-2009 , 09:53   Re: [DoDS] Medic Class 1.0.111 UPDATED April, 9, 2009
Reply With Quote #91

Use pushes physics objects and activates buttons.

Its the same effect as binding "sm_heal" to e instead of "+use"
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HuXx
Junior Member
Join Date: Apr 2009
Old 11-29-2009 , 10:47   Re: [DoDS] Medic Class 1.0.111 UPDATED April, 9, 2009
Reply With Quote #92

Quote:
Originally Posted by strontiumdog View Post
'Selecting a M1Carbine/C96 with smoke grenades will not work as these occupy the same weapon slot'
Sorry to be a pain here , i have made the change to pistols, but i still do not get smoke nades.
I tried recompiling the plugin and also restarting the server, but i must be missing something. Can i ask for further help please?
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Gossamer
Member
Join Date: Apr 2009
Old 04-10-2010 , 13:41   Re: [DoDS] Medic Class 1.0.111 UPDATED April, 9, 2009
Reply With Quote #93

Is there a way to make this so that if a player picks the class the medic is restricted to that they automatically spawn as a medic.

I wanna make it so that if a player picks the rocket class they are the medic class. So it basically overwrites the rocket class.
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nicocoro
Junior Member
Join Date: Apr 2010
Old 05-02-2010 , 12:16   Re: [DoDS] Medic Class 1.0.111 UPDATED April, 9, 2009
Reply With Quote #94

I have this message when I try to heal someone :
"You are too far away to heal this patient" (even if we are close enough to the patient)
That happens since the last update of metamod/sourcemod, before it's was very funny.
Can you help me please ?
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strontiumdog
Veteran Member
Join Date: Jan 2007
Location: BC, Canada
Old 05-02-2010 , 13:55   Re: [DoDS] Medic Class 1.0.111 UPDATED April, 9, 2009
Reply With Quote #95

SM Version?
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nicocoro
Junior Member
Join Date: Apr 2010
Old 05-03-2010 , 09:20   Re: [DoDS] Medic Class 1.0.111 UPDATED April, 9, 2009
Reply With Quote #96

Sorry I forgot:

SourceMod (1.4.0-dev)

I installed it because the last MAJ of Steam had disabled MS and Sourcemod.

Thanks for your reply
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nicocoro
Junior Member
Join Date: Apr 2010
Old 05-07-2010 , 03:59   Re: [DoDS] Medic Class 1.0.111 UPDATED April, 9, 2009
Reply With Quote #97

Any ideas ?
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Alderman [3rd MD]
Member
Join Date: May 2008
Old 05-22-2010 , 23:38   Re: [DoDS] Medic Class 1.0.111 UPDATED April, 9, 2009
Reply With Quote #98

The !medic will only do a text message saying find a medic, but not do the self heal when the server player limit doesnt allow any medics. Though sm_medic will work fine and heal you displaying

[SM] Get up on your feet, soldier! Get back in there and fight


EDIT:

It appears to be from the dods realism physics plugin, even though I set its options to 0 disabling its bleeding and medic feature.
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Last edited by Alderman [3rd MD]; 05-22-2010 at 23:40. Reason: Resolved
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nicocoro
Junior Member
Join Date: Apr 2010
Old 05-24-2010 , 13:51   Re: [DoDS] Medic Class 1.0.111 UPDATED April, 9, 2009
Reply With Quote #99

With this sm's version, we cant heal people cause we get this error : "You are too far away to heal this patient", even if we are close enough of the "patient". For showhit plugin, I have the same problem kinda, because the distances arent good. Always shows 4m even if the guy is way further. I hope u'll be able to help me to find a solution, because I really enjoy those plugins.
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Phiwa
Junior Member
Join Date: Aug 2010
Old 08-05-2010 , 12:31   Re: [DoDS] Medic Class 1.0.111 UPDATED April, 9, 2009
Reply With Quote #100

Hey Guys, I have a problem... I uploaded everything and by now it seemed to work...
But when I switched to Medic-Class I had a Pistol and couldn't pick up primary weapons, even though I set:
g_Cvar_MedicWeapon = CreateConVar("sm_dod_medic_weapon", "1", " The secondary weapon to give to the Medic <0-Pistols 1-Carbine/C96>", FCVAR_PLUGIN
g_Cvar_MedicPrimary = CreateConVar("sm_dod_medic_useweapons", "1", " Allow Medics to pickup and use dropped weapons ", FCVAR_PLUGIN)

What could be the problem??
Thanks for helping me...

Regards
Phiwa
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