Hello MjrNut,
Let me take the questions one at a time, I think you'll be preasantly surprised :-)
Quote:
1. I'd like to specify a set of maps and their order. Currently, I always have to edit maplist.txt. eg. 4 maps in the following order: cp_gravelpit, pl_badwater, ctf_impact2, avanti_b1
|
One MP_tournament 1 is enabled, the maplist really isn't processed, typically after a PUG, I use the !map chat trigger to jump maps.
Quote:
2. Can non-standard league maps be used? eg. use CEVO.cfg but run pl_ maps and the example avanti_b1 map above. (I have a feeling you'll say no).
|
Yes, all Payload maps will default to Stopwatch, avanti_b1 since it does not use the common prefix (cp, pl, plr, etc) will default to the push config (like Badlands/Granary).
As a note PLR_ will default to Push scoring at the moment, I only played it once honestly so not sure how the scoring even works.
Quote:
3. Lastly, would you be willing to put up a little Step by Step example of actual ingame usage? Such as upon starting the server, entering it and what the admin will need to execute. Not saying I don't understand your layout, but would help envision what is done. ie. Start the server, execute war mode, change to desired 1st map, perform !ready, play map 1, map 2, map 3, execute something to stop, ....?
|
Yes, I have a partially completed video post, but my most recent updated made a bit of outdated, so I will be re-recording this today now that I am over my cold. I will post something here once it is released.
As far as PUG go, the default configs will be the Pug setup (designed around 6v6), this is defined my the matchmod_league CVAR which defaults to pug.
Also, you will want a mp_tournament undo config for the idle config. I will include an example in the next release, but it may require a bit of editing for each individual configuration.