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[Any] Dev Zones (Zones Manager with natives for developers) [Updated 30-Mar-2021]


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Trident
Junior Member
Join Date: Jul 2011
Old 02-25-2016 , 00:58   Re: [Any] Dev Zones (with natives for developers) v2.2.1
Reply With Quote #91

This works fine however it isn't creating a file for Jailbreak maps at all ? addons/sourcemod/configs/dev_zones

its created de_dust2 and all other official maps fine. however i load into a custom jailbreak map and nothing is save.

this is for CS:GO would you know what the problem is ?

Nothing is coming up in the error logs either. :'/
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 03-08-2016 , 16:30   Re: [Any] Dev Zones (with natives for developers) v2.2.1
Reply With Quote #92

Added NoHUD zones -> https://github.com/Franc1sco/DevZone...DevZones_NoHUD

Hide a clients HUD when they enter a zone called "nohud"
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TheAimbot13
Junior Member
Join Date: Jan 2014
Old 03-08-2016 , 18:19   Re: [Any] Dev Zones (with natives for developers) v2.2.1
Reply With Quote #93

Hi i made a plugin with your extension : https://forums.alliedmods.net/showthread.php?t=280113
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razorxrazor
Junior Member
Join Date: Sep 2015
Old 03-11-2016 , 21:35   Re: [Any] Dev Zones (with natives for developers) v2.2.1
Reply With Quote #94

your anticamp zone plugin have a big bug a player die in the zone or alive befor die time over next round goes the time next and die
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Chevalier
BANNED
Join Date: Aug 2015
Location: Anywhere
Old 03-24-2016 , 20:28   Re: [Any] Dev Zones (with natives for developers) v2.2.1
Reply With Quote #95

Crouch + (auto bhop)jump spam = client is inside "noentry" zone with ease. Just heads up

Last edited by Chevalier; 03-24-2016 at 20:37.
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Spy1337
Member
Join Date: Aug 2011
Old 03-25-2016 , 16:45   Re: [Any] Dev Zones (with natives for developers) v2.2.1
Reply With Quote #96

can you add a detectivezone for the TTT plugin?
the zone should only work for one round.
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BurakSenses
New Member
Join Date: Apr 2016
Old 04-18-2016 , 23:32   Re: [Any] Dev Zones (with natives for developers) v2.2.1
Reply With Quote #97

First of all thank you for this plugin,but i cant use it because of this bug.Let me explain it with images.(Look ClanId near to Nickname in scoreboard)

Without devzones.smx(Normal)

Without devzones.smx Round End(Normal)

With devzones.smx Before Round End

With devzones.smx Round End


This bug only appears with devzones.smx plugin is enabled

Thanks.
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iGANGNAM
AlliedModders Donor
Join Date: Sep 2012
Location: Lithuania
Old 07-06-2016 , 11:33   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #98

// devzones.sp(69) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
Latest stable sourcemod version.

Also I see mostly 1 visible zone instead of all....
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Last edited by iGANGNAM; 07-06-2016 at 12:42.
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Contf
Junior Member
Join Date: Jun 2013
Old 09-01-2016 , 02:57   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #99

Hi,
i am wondering if it's possible to detect if a entity (he grenade projectile) enter a zone.
I appreciate any help.
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helpme_please
Senior Member
Join Date: Apr 2014
Old 09-08-2016 , 07:58   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #100

Hi,
how to Teleport1 player server1 to Target1 player server2
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