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[ANY] Basic Donator Interface


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gameguysz
Member
Join Date: Aug 2011
Location: USA
Old 08-16-2011 , 02:08   Re: [ANY] Basic Donator Interface
Reply With Quote #91

If you guys still get the checkered box this is what helped me :]

All i did was added the materials/custom/(Files here) Into my FastDL server :]

Works like a charm!!!
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Goofkop
Member
Join Date: Jul 2005
Old 08-30-2011 , 05:40   Re: [ANY] Basic Donator Interface
Reply With Quote #92

While trying to compile it gives me this error:


I have all 3 files (loghelper.inc, donator.inc and donator.core.sp) in the scripting folder.

Would you mind uploading a zip containing everything?
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gameguysz
Member
Join Date: Aug 2011
Location: USA
Old 08-30-2011 , 10:32   Re: [ANY] Basic Donator Interface
Reply With Quote #93

What about color?
Quote:
Originally Posted by Goofkop View Post
While trying to compile it gives me this error:


I have all 3 files (loghelper.inc, donator.inc and donator.core.sp) in the scripting folder.

Would you mind uploading a zip containing everything?
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 08-30-2011 , 14:45   Re: [ANY] Basic Donator Interface
Reply With Quote #94

Is there anyway to tie donators to admin.cfg
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atticusmas
Senior Member
Join Date: Jul 2011
Location: I am a hallucination
Old 08-31-2011 , 23:35   Re: [ANY] Basic Donator Interface
Reply With Quote #95

if only i wasnt so nooby to not know how to make this a compiled plugin.
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gameguysz
Member
Join Date: Aug 2011
Location: USA
Old 09-01-2011 , 20:56   Re: [ANY] Basic Donator Interface
Reply With Quote #96

Does this work with GMOD? Well does Sourcemod work with gmod? lol
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farmerbill256
Junior Member
Join Date: Oct 2009
Old 09-03-2011 , 23:36   Re: [ANY] Basic Donator Interface
Reply With Quote #97

Hello you mention that it is possible make donators immune from Team Fortress 2's auto team scrambler? However due to my noobish coding abilities, I did not understand what you meant by

"For example, if you wanted to make donators immune to the auto team balance in gScramble you can add an IsPlayerDonator(client) check into the IsValidTarget(...) check to skip a player who is a donator."

Where would I find the necessary "IsValidTarget(...)" and what would I edit to ensure donators are safe from the scrambler

Any help is much appreciated, and thank you for producing these plugins!
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atticusmas
Senior Member
Join Date: Jul 2011
Location: I am a hallucination
Old 09-05-2011 , 10:15   Re: [ANY] Basic Donator Interface
Reply With Quote #98

Quote:
Originally Posted by gameguysz View Post
Does this work with GMOD? Well does Sourcemod work with gmod? lol
Gmod aint valve...pretty sure it doesn't.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 09-05-2011 , 10:38   Re: [ANY] Basic Donator Interface
Reply With Quote #99

Quote:
Originally Posted by farmerbill256 View Post
Hello you mention that it is possible make donators immune from Team Fortress 2's auto team scrambler? However due to my noobish coding abilities, I did not understand what you meant by

"For example, if you wanted to make donators immune to the auto team balance in gScramble you can add an IsPlayerDonator(client) check into the IsValidTarget(...) check to skip a player who is a donator."

Where would I find the necessary "IsValidTarget(...)" and what would I edit to ensure donators are safe from the scrambler

Any help is much appreciated, and thank you for producing these plugins!
Doesn't exactly answer you question but you could use this plugin?

http://forums.alliedmods.net/showthr...ight=gscramble
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GoRRageBoy
BANNED
Join Date: Jul 2011
Old 09-06-2011 , 22:07   Re: [ANY] Basic Donator Interface
Reply With Quote #100

Quote:
Originally Posted by Goofkop View Post
While trying to compile it gives me this error:


I have all 3 files (loghelper.inc, donator.inc and donator.core.sp) in the scripting folder.

Would you mind uploading a zip containing everything?
Quote:
Originally Posted by Goofkop View Post
I have all 3 files (loghelper.inc, donator.inc and donator.core.sp) in the scripting folder.
loghelper.inc and donator.inc go in "scripting/include". The .sp files go in "scripting". That's why you can't compile it.

And I'm surprised no-one else has said this already. Shocking.
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