Summary: Working with changing player models in Natural Selection. Vertical offsets aren't correct.
So then, I'm working on a plugin for masking players as members of the opposite team. They can earn points for kills, and spend those points on 'masks,' or disguises. It's all working well except for one thing: when they change models, the vertical offset is off, sometimes resulting in flying or being sunk into the ground. How would I go about compensating for this?
P.S.
I'm at a different copmputer than my main. When I return I can post some actual code.