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DiscoBBQ
Veteran Member
Join Date: Jan 2005
Location: Clemson, South Carolina
Old 03-25-2005 , 13:43   NPCS
Reply With Quote #1

Is there anyway to set a model and make them like breath. Instead of just stand there? or make them non-walk through able. or killable?
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TotalNoobScripter
Senior Member
Join Date: Aug 2004
Old 03-25-2005 , 16:30  
Reply With Quote #2

read the engine.inc's they are some where in there.
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 03-25-2005 , 16:38  
Reply With Quote #3

First, you need to know the animation sequence you want to activate.Then you have to activate it using sequence.
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 03-26-2005 , 01:43  
Reply With Quote #4

Code:
entity_set_int(npc_ent,EV_INT_sequence,1); entity_set_byte(npc_ent,EV_BYTE_controller1,125); entity_set_byte(npc_ent,EV_BYTE_controller2,125); entity_set_byte(npc_ent,EV_BYTE_controller3,125); entity_set_byte(npc_ent,EV_BYTE_controller4,125); entity_set_float(npc_ent,EV_FL_framerate,1.5);
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TotalNoobScripter
Senior Member
Join Date: Aug 2004
Old 03-26-2005 , 14:45  
Reply With Quote #5

does that let you change the position of bones in a model?
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 03-26-2005 , 20:17  
Reply With Quote #6

No.
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TotalNoobScripter
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Join Date: Aug 2004
Old 03-26-2005 , 20:33  
Reply With Quote #7

then y u need all those controllers?
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 03-26-2005 , 23:32  
Reply With Quote #8

Open up a player model in HLMV. Slide all of the controller bars to the left. That's how it looks by default.

Ugly, eh? That's why you change the controllers.
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