PHP Code:
case 1:
{
g_has[id][1] = true
//g_is[ id ] |= Heavy
if(is_user_alive(id))
{
set_user_health(id, get_pcvar_num(cvar_heavy_health))
set_user_armor(id, get_pcvar_num(cvar_heavy_armor))
set_user_gravity(id, get_pcvar_float(cvar_heavy_gravity))
give_item(id, "weapon_m249")
set_user_rendering(id, kRenderFxGlowShell, 50, 250, 0, kRenderTransAlpha, 16)
}
check if is your user alive
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