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DruGzOG
Veteran Member
Join Date: Nov 2007
Location: Unknown
Old 11-23-2009 , 17:43   Re: ZombieHell 1.3c - Latest update [23/11]
Reply With Quote #71

http://img26.**************/img26/3492/img1wl.jpg
Taken as a window screenshot
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Last edited by YamiKaitou; 11-23-2009 at 19:18.
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INTEL-XTREME
Senior Member
Join Date: Sep 2009
Location: PERU
Old 11-23-2009 , 18:48   Re: ZombieHell 1.3c
Reply With Quote #72

good idea
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Zombiezzz
Veteran Member
Join Date: Nov 2009
Location: Nov 2009
Old 11-23-2009 , 19:38   Re: ZombieHell 1.3c
Reply With Quote #73

PHP Code:
if (ctsnum == 0)
{
 switch(
get_pcvar_num(zombie_level))
 {
  case 
1:
  {
   
server_cmd("zombie_level 1")
   
server_cmd("zombie_respawns %d"get_pcvar_num(level1_respawns))
  }
  case 
2:
  {
   
server_cmd("zombie_level 1")
   
server_cmd("zombie_respawns %d"get_pcvar_num(level1_respawns))
  } 
where is there 2 of them?
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Anggara_nothing
Veteran Member
Join Date: Jan 2009
Location: Indonesia
Old 11-23-2009 , 20:46   Re: ZombieHell 1.3 Beta
Reply With Quote #74

Quote:
Originally Posted by hectorz0r View Post
Give me a list of CZ bot commands and I will.
for what ???
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DruGzOG
Veteran Member
Join Date: Nov 2007
Location: Unknown
Old 11-23-2009 , 20:57   Re: ZombieHell 1.3 Beta
Reply With Quote #75

Quote:
Originally Posted by Anggara_nothing View Post
for what ???
so the cvars can be targeted when running the mod.
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Anggara_nothing
Veteran Member
Join Date: Jan 2009
Location: Indonesia
Old 11-23-2009 , 21:09   Re: ZombieHell 1.3 Beta
Reply With Quote #76

Quote:
Originally Posted by DruGzOG View Post
so the cvars can be targeted when running the mod.
ok, here we go...

bot_quota --- set maximum of bots.
bot_stop --- make bot stop 1 for enable/ 0 for disable
bot_add_ct --- add a bot for ct
bot_add_t --- add a bot for t

more commands
http://www.deadmen.co.uk/forum/showthread.php?t=6277

i just know some command...
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Excalibur.007
Veteran Member
Join Date: Sep 2009
Location: Singapore
Old 11-24-2009 , 01:59   Re: ZombieHell 1.3c
Reply With Quote #77

This mod is really good. But why you used
Code:
precache_sound("zombiehell/zombiehell.mp3")
as .mp3? .wav is smaller(the sound sucks) I saw 3 .wav and 1 .mp3.
EDIT: How can I remove it so it wouldn't add bot?(zombie_bot 0)

Last edited by Excalibur.007; 11-24-2009 at 02:50.
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cheewongken
Senior Member
Join Date: Feb 2009
Old 11-24-2009 , 07:14   Re: ZombieHell 1.3c
Reply With Quote #78

mind posting what's new in the update, besides in changelog.txt?

cause the site's down for maintenance right now, or so it seems, when i translated it.
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hectorz0r
Senior Member
Join Date: Oct 2008
Old 11-24-2009 , 12:39   Re: ZombieHell 1.3c
Reply With Quote #79

Quote:
Originally Posted by Zombiezzz View Post
where is there 2 of them?
this is the downgrade code, meaning if you die at level 1 you stay at level 1, if you die at level 2 you goes back to 1. then the 2 will be in the 3rd level.

Quote:
Originally Posted by Excalibur.007 View Post
This mod is really good. But why you used
Code:
precache_sound("zombiehell/zombiehell.mp3")
as .mp3? .wav is smaller(the sound sucks) I saw 3 .wav and 1 .mp3.
EDIT: How can I remove it so it wouldn't add bot?(zombie_bot 0)
wav is bigger, to remove bots if you're using podbot you must set pb_maxbots/pb_minbots 0 in podbot.cfg and set zombie_bot 0, if you're using cz just set zombie_bot to 0

Quote:
Originally Posted by cheewongken View Post
mind posting what's new in the update, besides in changelog.txt?

cause the site's down for maintenance right now, or so it seems, when i translated it.
new levels including their ambience light/fog
fixed some bugs from 1.3
added score system
and alot more but i cant remember all the features, basicaly 1.3c has been released to fix some bugs from 1.3 only, the newer version that is coming out soon will have new gameplay features and such.

i'm currently in the new version, here goes some info about what is done yet:

new cvar zombie_model, let you select the zombie model ouch..
new cvar zombie_sound, le you select the music that is played during the round (supports mp3 only!)
new way to clean dead bodies
map changes when you kill the latest boss
new sky ported from counter-strike: source zombiehell
new models ported from counter-strike: source (crispy, etc...)
remake of some hudtexts/sounds

note that there is alot to do still such remove map objectives, blablabla, probably 1.4 will be at weekend.
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Last edited by hectorz0r; 11-24-2009 at 12:48.
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yaotzin
Member
Join Date: Aug 2006
Old 11-24-2009 , 12:45   Re: ZombieHell 1.3c
Reply With Quote #80

FATAL ERROR
PW_WRITE_STRING_I_called with no active message

Code:
Creating bot...
L 11/24/2009 - 19:52:44: "_ACDC<8><BOT><>" entered the game
L 11/24/2009 - 19:52:44: "_ACDC<8><BOT><>" joined team "TERRORIST"
L 11/24/2009 - 19:52:44: World triggered "Game_Commencing"
L 11/24/2009 - 19:52:44: World triggered "Game_Commencing" (CT "0") (T "0")
L 11/24/2009 - 19:52:44: World triggered "Round_End"
Creating bot...
L 11/24/2009 - 19:52:44: "Demon<9><BOT><>" entered the game
L 11/24/2009 - 19:52:44: "Demon<9><BOT><>" joined team "TERRORIST"
L 11/24/2009 - 19:52:45: [mapchooser4.amxx] xvars for mapchooser 4 setuped.
Creating bot...
L 11/24/2009 - 19:52:45: "Sonar<10><BOT><>" entered the game
L 11/24/2009 - 19:52:45: "Sonar<10><BOT><>" joined team "TERRORIST"
L 11/24/2009 - 19:52:45: "Big Daddy<4><HLTV><>" joined team "CT"
Creating bot...
L 11/24/2009 - 19:52:45: "RainMan<11><BOT><>" entered the game
L 11/24/2009 - 19:52:45: "RainMan<11><BOT><>" joined team "TERRORIST"
L 11/24/2009 - 19:52:47: "_ACDC<8><BOT><TERRORIST>" triggered "Spawned_With_The_Bomb"
L 11/24/2009 - 19:52:47: World triggered "Round_Start"
Visibility Table out of Date. Rebuilding... (0%)
Ignoring custom decal from MC .::Sne)1(oK::. 666
L 11/24/2009 - 19:52:47: "MC .::Sne)1(oK::. 666<2><HLTV><>" entered the game
Visibility Table out of Date. Rebuilding... (3%)
Visibility Table out of Date. Rebuilding... (7%)
Visibility Table out of Date. Rebuilding... (10%)
Visibility Table out of Date. Rebuilding... (14%)
Visibility Table out of Date. Rebuilding... (17%)
L 11/24/2009 - 19:52:49: "MC .::Sne)1(oK::. 666<2><HLTV><>" joined team "CT"
L 11/24/2009 - 19:52:50: "Demon<9><BOT><TERRORIST>" triggered "Spawned_With_The_Bomb"
Visibility Table out of Date. Rebuilding... (21%)
Visibility Table out of Date. Rebuilding... (24%)
Visibility Table out of Date. Rebuilding... (27%)
Visibility Table out of Date. Rebuilding... (31%)
Visibility Table out of Date. Rebuilding... (35%)
Visibility Table out of Date. Rebuilding... (38%)
Visibility Table out of Date. Rebuilding... (42%)
Visibility Table out of Date. Rebuilding... (45%)
Visibility Table out of Date. Rebuilding... (48%)
Visibility Table out of Date. Rebuilding... (52%)
Visibility Table out of Date. Rebuilding... (55%)
Visibility Table out of Date. Rebuilding... (59%)
Visibility Table out of Date. Rebuilding... (62%)
Visibility Table out of Date. Rebuilding... (66%)
Visibility Table out of Date. Rebuilding... (69%)
Visibility Table out of Date. Rebuilding... (73%)
Visibility Table out of Date. Rebuilding... (76%)
Visibility Table out of Date. Rebuilding... (80%)
Visibility Table out of Date. Rebuilding... (83%)
Visibility Table out of Date. Rebuilding... (87%)
Visibility Table out of Date. Rebuilding... (90%)
Visibility Table out of Date. Rebuilding... (93%)
Visibility Table out of Date. Rebuilding... (97%)
Done rebuilding Visibility Table.
L 11/24/2009 - 19:53:08: "MC .::Sne)1(oK::. 666<2><HLTV><CT>" killed "Maxim<6><BOT><TERRORIST>" with "p90" (attacker_position "219 2137 -91") (vi
ctim_position "14 2040 -91")
L 11/24/2009 - 19:53:13: FATAL ERROR (shutting down): PF_WriteString_I called with no active message
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