Raised This Month: $ Target: $400
 0% 

Some entity help


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Freecode
Never Fall Asleep
Join Date: Jan 2004
Old 04-07-2004 , 00:53   Some entity help
Reply With Quote #1

Can i make an entity and extend it to be like from ct spawn to t spawn and set a mdel on it (im guessing model will have to reused since it isnt as big as the entity)

For example

Model = o

entity

---------------------------------------------------------
|oooooooooooooooooooooooooooooooooooo|
|oooooooooooooooooooooooooooooooooooo|
---------------------------------------------------------
Freecode is offline
ts2do
Senior Member
Join Date: Mar 2004
Old 04-07-2004 , 09:03  
Reply With Quote #2

wait huh? Im an ent god( ) and I dont kno wth ur talkin about
ts2do is offline
Send a message via AIM to ts2do
Freecode
Never Fall Asleep
Join Date: Jan 2004
Old 04-07-2004 , 22:23  
Reply With Quote #3

like make a long entity and set its model so it covers the whole entity because if the model is small then it would only cover a small part of the entity everything else is invisible.
i want the model to cover everything.
Freecode is offline
QwertyAccess
Veteran Member
Join Date: Feb 2004
Location: Enjiru Layer
Old 04-08-2004 , 00:36  
Reply With Quote #4

you cant really do that with a model anless it was the size of the entity. as far as i know you cant "Stretch" models like that.
__________________
QwertyAccess is offline
Freecode
Never Fall Asleep
Join Date: Jan 2004
Old 04-08-2004 , 01:08  
Reply With Quote #5

not stretch. i was thinking more like TILE
Freecode is offline
QwertyAccess
Veteran Member
Join Date: Feb 2004
Location: Enjiru Layer
Old 04-08-2004 , 02:02  
Reply With Quote #6

TILE as in placing the model more then once to fill up the space of the entity?
__________________
QwertyAccess is offline
Freecode
Never Fall Asleep
Join Date: Jan 2004
Old 04-08-2004 , 13:50  
Reply With Quote #7

yes
Freecode is offline
QwertyAccess
Veteran Member
Join Date: Feb 2004
Location: Enjiru Layer
Old 04-08-2004 , 16:29  
Reply With Quote #8

im sure u can do that that :O might require some math though ;)
__________________
QwertyAccess is offline
Johnny got his gun
Veteran Member
Join Date: Jan 2004
Location: Tokyo
Old 04-13-2004 , 17:13  
Reply With Quote #9

Maybe you are looking for Metamap? It adds blocks to an empty level, so it creates new levels each round. Blocks are essentially tiles/walls whatever you want to call them. However I don't think you can use anything but premade models as tiles. Hence if I wanted to make smaller blocks I'd have to make new models and use them. Actually you can set the size of the model to whatever you want, so that it will be bigger/smaller etc. Only problem with that is what you see is not the same as what you feel if you make it bigger than its actual model, you will bump into it before you really should. If you make it smaller then you wont collide with the object until you have entered into it.
Johnny got his gun is offline
QwertyAccess
Veteran Member
Join Date: Feb 2004
Location: Enjiru Layer
Old 04-13-2004 , 21:34  
Reply With Quote #10

hehe i remember a map if you played normal half life with a big ass bull squid model that is huge x 80 and the hitbox was normal so you can just walk through it
__________________
QwertyAccess is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:31.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode