Raised This Month: $ Target: $400
 0% 

[L4D2] Bulldozer Certificate


Post New Thread Reply   
 
Thread Tools Display Modes
Author
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Plugin ID:
1289
Plugin Version:
1.1.1
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    8 
    Plugin Description:
    They think they can hide on the floor?!
    Old 11-21-2009 , 15:40   [L4D2] Bulldozer Certificate
    Reply With Quote #1

    I don't like the fact a Charger can't pick up incapped Survivors to whack them around. So i coded a Plugin to make it happen


    This plugin temporally lifts incapitated Survivors as a Charging One approaches, allowing him to either grab them or, if he already has someone, bowl them aside.


    No cvars as of now


    Version History:
    1.0.0 - public release
    1.0.1 - added a line against log errors
    1.0.2 - global timer handle array bugfixing
    1.0.3 - added health reset so being picked up does not HEAL you
    1.0.4 - does not affect ledgehangers anymore, handle error fixes
    1.0.5 - sudden death bugfix
    1.0.6 - new approach for Timer Handle errors
    1.0.7 - bugfix against overhealed Survivors
    1.0.8 - code overhaul, no functional changes
    1.0.9 - small bugfixes
    1.1.0 - small bugfix regarding invalid players ids
    1.1.1 - timer handles, sigh
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d2_bulldozercertificate.sp - 5945 views - 5.1 KB)

    Last edited by AtomicStryker; 01-14-2012 at 20:22.
    AtomicStryker is offline
    billabonker
    Senior Member
    Join Date: May 2009
    Old 11-23-2009 , 04:20   Re: [L4D2] Bulldozer Certificate
    Reply With Quote #2

    awesome plugin!
    billabonker is offline
    Fragout
    Junior Member
    Join Date: Nov 2009
    Location: lorain
    Old 11-25-2009 , 00:45   Re: [L4D2] Bulldozer Certificate
    Reply With Quote #3

    is there anyway to make the charger brake threw closed doors when he is charging ?
    Fragout is offline
    Guinn
    Junior Member
    Join Date: Sep 2009
    Old 11-26-2009 , 09:01   Re: [L4D2] Bulldozer Certificate
    Reply With Quote #4

    Hi AtomicStryker. I am getting this error in SM Logs.

    Code:
    /home/groups/sourcemod/upload_tmp/phpz1cNCu.sp::Event_Impact()
    L 11/25/2009 - 05:42:42: Error log file session closed.
    L 11/25/2009 - 05:56:52: SourceMod error session started
    L 11/25/2009 - 05:56:52: Info (map "c1m2_streets") (file "errors_20091125.log")
    L 11/25/2009 - 05:56:52: [SM] Native "KillTimer" reported: Invalid timer handle bea0128 (error 3)
    L 11/25/2009 - 05:56:52: [SM] Displaying call stack trace for plugin "l4d2_bulldozercertificate.smx":
    L 11/25/2009 - 05:56:52: [SM]   [0]  Line 67,
    Guinn is offline
    AtomicStryker
    Veteran Member
    Join Date: Apr 2009
    Location: Teutonia!!
    Old 11-26-2009 , 09:45   Re: [L4D2] Bulldozer Certificate
    Reply With Quote #5

    Version 1.0.1 should take care of that
    AtomicStryker is offline
    JDEdmo
    Junior Member
    Join Date: Nov 2009
    Old 11-28-2009 , 03:15   Re: [L4D2] Bulldozer Certificate
    Reply With Quote #6

    Hmm I like the idea of picking on the weak hehe but is there a way to allow the charger to both Stop a failed charge or to charge longer ?
    JDEdmo is offline
    AtomicStryker
    Veteran Member
    Join Date: Apr 2009
    Location: Teutonia!!
    Old 11-29-2009 , 09:13   Re: [L4D2] Bulldozer Certificate
    Reply With Quote #7

    For charging longer you adjust z_charge_duration. How to stop a charge i dont know yet.

    But that would break Charger balance. Not being able to stop himself is, like, his one weakness.
    AtomicStryker is offline
    Ket
    Junior Member
    Join Date: Jun 2009
    Old 12-06-2009 , 08:21   Re: [L4D2] Bulldozer Certificate
    Reply With Quote #8

    Getting
    Code:
    L 12/06/2009 - 01:51:57: [SM] Native "KillTimer" reported: Invalid timer handle 168a0109 (error 1)
    L 12/06/2009 - 01:51:57: [SM] Displaying call stack trace for plugin "l4d2_bulldozercertificate.smx":
    L 12/06/2009 - 01:51:57: [SM]   [0]  Line 67, l4d2_bulldozercertificate.sp::Event_Impact()
    In Version 1.0.1
    Ket is offline
    AtomicStryker
    Veteran Member
    Join Date: Apr 2009
    Location: Teutonia!!
    Old 12-06-2009 , 09:44   Re: [L4D2] Bulldozer Certificate
    Reply With Quote #9

    Thanks for reporting that, i really have to be more careful using a global timer handle array ;)

    Posting 1.0.2 which should fix that
    AtomicStryker is offline
    GrossKopf
    Senior Member
    Join Date: Jun 2007
    Old 12-07-2009 , 22:32   Re: [L4D2] Bulldozer Certificate
    Reply With Quote #10

    Quote:
    Originally Posted by AtomicStryker View Post
    For charging longer you adjust z_charge_duration. How to stop a charge i dont know yet.

    But that would break Charger balance. Not being able to stop himself is, like, his one weakness.
    Right clicking while charging stops your charge.
    GrossKopf is offline
    Reply


    Thread Tools
    Display Modes

    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 05:36.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode