public plugin_init( ) { register_plugin( "kills level", "1.0", "ASD" ) register_event( "DeathMsg", "Event_PlayerKilled", "a" ) }
public Event_PlayerKilled( ) { new Killer = read_data( 1 ) MyGlobalVar[ Killer ]++;
if ( MyGlobalVar[ Killer ] % 1 == 0 ) // not necessary for an if statement since this will always be true since ANYTHING % 1 always equals 0 { give_item( Killer, "weapon_hegrenade" ) }