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New L4D2 game events


  
 
 
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 11-20-2009 , 03:15   New L4D2 game events
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As found in the resources/modevents.res file

There might be some old ones in here too ;)



PHP Code:
    "explain_scavenge_goal"        // explain where to put the scavenge mode items
    
{
        
"userid"    "short"
        "subject"    "long"        
// The collection device
    
}
    
    
"explain_scavenge_leave_area"  // explain that leaving the area, starts round
    
{
        
"userid"    "short"
        "subject"    "long"        
// The entity
    
}
        
    
"begin_scavenge_overtime"    // enter overtime in a scavenge round
    
{
    }
    
    
"scavenge_round_start"    // a scavenge round has begun
    
{
    }

    
"scavenge_round_halftime"    // a scavenge round is in halftime
    
{
    }
    
    
"scavenge_round_finished"    // a scavenge round has ended
    
{
    }
    
    
"scavenge_score_tied"    // a team just tied the score
    
{
    }
    
    
"versus_round_start"    // a versus round has begun
    
{
    }
    
    
"gascan_pour_blocked"    // can't pour the gas, someone else already is
    
{
        
"userid"    "short"
    
}
    
"gascan_pour_completed"    // player finished pouring a can
    
{
        
"userid"    "short"
    
}
    
"gascan_dropped"
    
{
        
"userid"    "short"
    
}
    
"gascan_pour_interrupted"    // we got interuppted pouring the gas can
    
{
        
"userid"    "short"    // person who interuppted us
    
}
    
    
"scavenge_match_finished"
    
{
        
"winners"    "byte"        // winner team
    
}
    
"versus_match_finished"
    
{
        
"winners"    "byte"        // winner team
    
}

    
"total_ammo_below_40"    // sent for any ammo type, except those with max ammo 1, or infinite ammo, like pistols
    
{
        
"userid"    "short"
    
}
    
"punched_clown"
    
{
        
"userid"        "short"    // player who punched the clown
    
}
    
"charger_killed"
    
{
        
"userid"    "short"       // user ID of dead charger
        
"attacker"    "short"         // user id of killer
        
"melee"        "bool"        // TRUE if a player killed the charger with a melee weapon
        
"charging"    "bool"        // TRUE if the charger was charging when it died
    
}    
    
"spitter_killed"
    
{
        
"userid"    "short"       // user ID of dead spitter
        
"attacker"    "short"         // user id of killer
        
"has_spit"        "bool"    // TRUE if the spitter spit at some point
    
}    
    
"jockey_ride"
    
{
        
"userid"    "short"            // player who did the lunging
        
"victim"    "short"            // player that got lunged
    
}
    
"jockey_ride_end"
    
{
        
"userid"    "short"            // player who did the lunging
        
"victim"    "short"            // player that got lunged
        
"rescuer"    "short"            // Who stopped it
        
"ride_length" "float"        // Duration of our ride
    
}
    
"jockey_killed"
    
{
        
"userid"    "short"       // user ID of dead jockey
        
"attacker"    "short"         // user id of killer
    
}    
    
"non_melee_fired"                
    
{
        
"userid"        "short"       // User that fired a non-melee weapon
    
}
    
"infected_decapitated"
    
{
        
"userid"    "short"        // userid of the player who did the decapitation
    
}
    
"upgrade_pack_added"
    
{
        
"upgradeid"    "short"
        "userid"    "short"
    
}
    
"vomit_bomb_tank"
    
{
        
"userid"    "short"        // userid of the player who used the bomb
    
}
    
"triggered_car_alarm"
    
{
    }
    
"panic_event_finished"
    
{
    }
    
"charger_charge_start"
    
{
        
"userid"    "short"       // user ID of the charger
    
}
    
"charger_charge_end"
    
{
        
"userid"    "short"       // user ID of the charger
    
}
    
"charger_carry_start"
    
{
        
"userid"    "short"       // user ID of the charger
        
"victim"    "short"
    
}
    
"charger_carry_end"
    
{
        
"userid"    "short"       // user ID of the charger
        
"victim"    "short"
    
}
    
"charger_impact"            // ran into a survivor we aren't carrying
    
{
        
"userid"    "short"
        "victim"    "short"
    
}
    
"charger_pummel_start"
    
{
        
"userid"    "short"       // user ID of the charger
        
"victim"    "short"
    
}
    
"charger_pummel_end"
    
{
        
"userid"    "short"       // user ID of the charger
        
"victim"    "short"
        "rescuer"    "short"        
// Who stopped it
    
}
    
"strongman_bell_knocked_off"
    
{
        
"userid"    "short"
        "subject"    "short"
    
}
    
"molotov_thrown"
    
{
        
"userid"    "short"       // user ID of the charger
    
}
    
"gas_can_forced_drop"
    
{
        
"userid"    "short"        // player that forced the drop
        
"victim"    "short"        // player that dropped it
    
}
    
    
"explain_survivor_glows_disabled"
    
{
        
"userid"    "short"        // The player we're explaining to
    
}
    
"explain_item_glows_disabled"
    
{
        
"userid"    "short"        // The player we're explaining to
    
}
    
"explain_rescue_disabled"
    
{
        
"userid"    "short"        // The player we're explaining to
    
}
    
"explain_bodyshots_reduced"
    
{
        
"userid"    "short"        // The player we're explaining to
    
}
    
"explain_witch_instant_kill"
    
{
        
"userid"    "short"        // The player we're explaining to
    
}
    
    
"set_instructor_group_enabled"
    
{
        
"group"        "string"
        "enabled"    "short"
    
}
    
"stashwhacker_game_won"
    
{
        
"userid"    "short"
        "subject"    "short"
    
}
    
    
"versus_marker_reached"
    
{
        
"userid"    "short"
        "marker"    "short"
    
}
    
"start_score_animation"
    
{
    }

    
"survival_round_start"
    
{
    }
    
    
"scavenge_gas_can_destroyed"
    
{
        
"userid"    "short"        // The player that destroyed it
    

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