Quote:
Originally Posted by ConnorMcLeod
Look at matrix jump plugin (in new submission i think).
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I tried that with frk but some things doesn't work.
The problem is not with the sequence. It's with the frames.
The animation doesn't start, but if a spawn a new entity with the same model, force the sequence and then play it everything works.
What frk needs is to make a player sequence and gaimsequence work at the same time for the same movement (walk)
EDIT:
Nevermind, frk say me that the first model hasn't a gaimsequence and now yes.
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