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Block Wallhack v8 [CS & CZ]


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Owyn
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Join Date: Nov 2007
Old 11-12-2009 , 14:44   Re: Block Wallhack v4.5 [CS & CZ]
Reply With Quote #551

Quote:
It was de_dust2
add it there, it has no transperent things anyway
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aim4lex
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Old 11-12-2009 , 23:16   Re: Block Wallhack v4.5 [CS & CZ]
Reply With Quote #552

It's steam.
Latest AMXX.
CSDM 2.1.2

I use a shit load of custom plugins.
Not a single crash in the whole time. (The server is about 4 mo. old.)

Last edited by aim4lex; 11-12-2009 at 23:18.
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Moff
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Join Date: Sep 2009
Location: Saint Petersburg, Russia
Old 11-14-2009 , 02:53   Re: Block Wallhack v4.5 [CS & CZ]
Reply With Quote #553

I had a crash on de_contra once (actually it was twice, but the first time i used standart plugin settings, so i figured that it happened because of the texture check), even though i'm using wallblocker_textureallow 0. But then we played 3 or 4 times on it without any problems.
Overall plugin seems to work just fine for me.

Last edited by Moff; 11-14-2009 at 03:10.
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Owyn
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Old 11-14-2009 , 04:32   Re: Block Wallhack v4.5 [CS & CZ]
Reply With Quote #554

i use wallblocker_textureallow 0 too on some maps, i made configs in configs\maps , so it's no use?
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Quote:
Американский форум - Задаёшь вопрос, потом тебе отвечают.
Израильский форум - Задаёшь вопрос, потом тебе задают вопрос.
Русский форум - Задаёшь вопрос, потом тебе долго рассказывают, какой ты мудак.
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joropito
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Join Date: Mar 2009
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Old 11-14-2009 , 18:42   Re: Block Wallhack v4.5 [CS & CZ]
Reply With Quote #555

OT:

This is the feedback I found in other forum

Quote:
antiwallhack serversided
greetings today i went to test a hack for cs 1.6 in some server, and found that this server is using a serversided antiwallhack. i noticed that the wallhack doesnt work when an enemy is at the trace distance. but the wallhack works for friends and for corpses, also when i am spectating i can see ct and t, so this antiwallhack recovers information about my team and position to not let me see the enemies through the walls. also the autowall check (canpenetrate) doesnt work. anyone can tell me a posible way to bypass this, if posible not using sound information because i am not using a sound hook in my hack. i've seen in the forum that vac antiwall bypass by sporky, do you think that can be the solution???. i dont need the code just what i need to do in this case. thanks
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ot_207
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Join Date: Jan 2008
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Old 11-15-2009 , 04:56   Re: Block Wallhack v4.5 [CS & CZ]
Reply With Quote #556

Quote:
Originally Posted by joropito View Post
OT:

This is the feedback I found in other forum
It can be bypassed with soundhack based wallhacks.
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X-5173
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Join Date: Dec 2006
Location: Bucharest, Romania
Old 11-15-2009 , 06:52   Re: Block Wallhack v4.5 [CS & CZ]
Reply With Quote #557

wallblocker_target_check 1 // Do not do any checks if you have aimed on the player
I'm confused about this cvar.. can you explain better as to what I should be experiencing with it on/off?
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Moff
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Location: Saint Petersburg, Russia
Old 11-15-2009 , 19:56   Re: Block Wallhack v4.5 [CS & CZ]
Reply With Quote #558

Actually, it would be great if ot could give a detailed explanation on other cvars as well.
For example wallblocker_fov_check 1 sounds like an overkill on paper, and i wanted to turn it off to lesser CPU usage, but maybe i just don't understand how exactly is it works and what it's needed for?
Please, ot, shed some light on them cvars.
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#8 SickneSS
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Old 11-15-2009 , 20:11   Re: Block Wallhack v4.5 [CS & CZ]
Reply With Quote #559

I Love this,

waiting for v5.0;D
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joropito
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Old 11-16-2009 , 07:40   Re: Block Wallhack v4.5 [CS & CZ]
Reply With Quote #560

Quote:
Originally Posted by Moff View Post
Actually, it would be great if ot could give a detailed explanation on other cvars as well.
For example wallblocker_fov_check 1 sounds like an overkill on paper, and i wanted to turn it off to lesser CPU usage, but maybe i just don't understand how exactly is it works and what it's needed for?
Please, ot, shed some light on them cvars.
This cvar enables blocking updates of players that are'nt inside field of view (fov).
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