I want to make the following
# if! defined SENTRIES_SURVIVE_ROUNDS
while (GetSentryCount (id)> 0)
sentry_detonate_by_owner (id, true)
# endif
redacted -------------
# if! defined SENTRIES_SURVIVE_ROUNDS
while (GetSentryCount (id)> 1)
sentry_detonate_by_owner (id, true)
# endif
Must get
SENTRIES_SURVIVE_ROUNDS / / comment this define to have sentries removed between rounds.
Must get - else they will stay where they are.