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Thirdperson plugin


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Wazz
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Join Date: Mar 2009
Old 11-05-2009 , 13:33   Re: Thirdperson plugin
Reply With Quote #11

However it isnt totally reliable, you may encounter situations where the player can't see himself. Also the client doesnt see any lag compensation on themselves causing slightly jolty movement. I managed to get thirdperson working in my plugins using a method similar to Darks for when a client is standing still but the in-game procedure for thirdperson is stored and called on the client-side only from what I have found out.

Last edited by Wazz; 11-05-2009 at 13:36.
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Damizean
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Join Date: Mar 2009
Old 11-05-2009 , 17:55   Re: Thirdperson plugin
Reply With Quote #12

Quote:
Originally Posted by Geit View Post
The method in the Dark's snippet works fine, you can fire weapons as normal, only problem is, you can't see your weapon model and any hat you have on.
Whoops, maybe it wasn't the weapon firing what was causing problems, changing weapons? I remember there was a problem related to it, I can't remember wich :/
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Geit
Senior Member
Join Date: Oct 2009
Location: Home
Old 11-05-2009 , 18:04   Re: Thirdperson plugin
Reply With Quote #13

Quote:
Originally Posted by Damizean View Post
Whoops, maybe it wasn't the weapon firing what was causing problems, changing weapons? I remember there was a problem related to it, I can't remember wich :/
Just tested, seems that you can't switch weapons, which I didn't think to check before, removed the plugin from my previous post. Thanks for the heads up
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strontiumdog
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Join Date: Jan 2007
Location: BC, Canada
Old 11-05-2009 , 19:09   Re: Thirdperson plugin
Reply With Quote #14

http://forums.alliedmods.net/showthread.php?t=75281
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