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[CS:S/CS:GO] GunGame


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Harley
Member
Join Date: Aug 2006
Old 11-05-2009 , 08:57   Re: GunGame
Reply With Quote #311

Quote:
Originally Posted by altex View Post
it is happening because map starts before map cfg is loaded
try to disable gungame in server cfg, and enable it only in map configs

just to make it clear, when the map is loading and gungame is enabled all buyzones are removed. The only way is to disable gungame before map is loaded.
In my server.cfg is gg_disable
Now I start the server de_dust2 gg is Off
But I have no BuyZone
Now I start gg_map gg map.cfg gg_enable
gg runs
change
de_dust2 gg off no BuyZone
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altex
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Join Date: May 2009
Location: Russia
Old 11-05-2009 , 09:02   Re: GunGame
Reply With Quote #312

Quote:
Originally Posted by Harley View Post
In my server.cfg is gg_disable
Now I start the server de_dust2 gg is Off
But I have no BuyZone
Now I start gg_map gg map.cfg gg_enable
gg runs
change
de_dust2 gg off no BuyZone
ok, thanks for the feedback, i'll check it tonight

Solution:
Oh, yes, just disable gungame in gungame config!
And you may not add gg_disable at all
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Last edited by altex; 11-05-2009 at 09:19.
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Harley
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Join Date: Aug 2006
Old 11-05-2009 , 11:11   Re: GunGame
Reply With Quote #313

Quote:
Originally Posted by altex View Post
ok, thanks for the feedback, i'll check it tonight

Solution:
Oh, yes, just disable gungame in gungame config!
And you may not add gg_disable at all

ok now it runs

but
at the end of the knife kill
Server crash

L 11/05/2009 - 16:55:26: "[FFGH] Harley52<10><STEAM_0:1:5418065><CT>" triggered "gg_levelup"
L 11/05/2009 - 16:55:26: "[FFGH] Harley52<10><STEAM_0:1:5418065><CT>" triggered "gg_win"
./srcds_run: line 344: 25524 Speicherzugriffsfehler $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Do 5. Nov 16:55:26 CET 2009: Server restart in 10 seconds
Could not locate steam binary:./steam, ignoring.
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altex
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Join Date: May 2009
Location: Russia
Old 11-05-2009 , 11:29   Re: GunGame
Reply With Quote #314

Quote:
Originally Posted by Harley View Post
ok now it runs

but
at the end of the knife kill
Server crash

L 11/05/2009 - 16:55:26: "[FFGH] Harley52<10><STEAM_0:1:5418065><CT>" triggered "gg_levelup"
L 11/05/2009 - 16:55:26: "[FFGH] Harley52<10><STEAM_0:1:5418065><CT>" triggered "gg_win"
./srcds_run: line 344: 25524 Speicherzugriffsfehler $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Do 5. Nov 16:55:26 CET 2009: Server restart in 10 seconds
Could not locate steam binary:./steam, ignoring.
Update your gamedata/gungame.games.txt from gungame release 1.0.0.1.12
OR
Update your server binaries.
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Last edited by altex; 11-05-2009 at 11:35.
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Harley
Member
Join Date: Aug 2006
Old 11-05-2009 , 13:30   Re: GunGame
Reply With Quote #315

Quote:
Originally Posted by altex View Post
Update your gamedata/gungame.games.txt from gungame release 1.0.0.1.12
OR
Update your server binaries.


Update on game data / gungame.games.txt from gungame release 1.0.0.1.12
and it runs

Thanks for the help
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williamNY
Member
Join Date: Nov 2009
Old 11-05-2009 , 20:58   Re: GunGame
Reply With Quote #316

anyone know why the grenades aren't reloading. its cuasing the player to throw one nade and then have to knife the rest of the rounds.
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 11-06-2009 , 03:14   Re: GunGame
Reply With Quote #317

Quote:
Originally Posted by williamNY View Post
anyone know why the grenades aren't reloading. its cuasing the player to throw one nade and then have to knife the rest of the rounds.
Look into gungame config file.
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BDeep
Senior Member
Join Date: Jun 2009
Location: NH
Old 11-06-2009 , 08:24   Re: GunGame
Reply With Quote #318

Where are these map configs that you guys are talking about, this is in referance to disabling GG on de_ and cs_ maps
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Dirton
BANNED
Join Date: Oct 2008
Old 11-08-2009 , 08:40   Re: GunGame
Reply With Quote #319

Could anyone help me, I want to attach [CSS] Friendly Fire Manager to my GG server. The problem is, for it to work properly, it needs to be loaded with mp_friendlyfire 1. I'm using no friendly fire on map start but activate it on HE level.
Would it be possible somehow to lock some sort of cfg loading with this event (to load/reload that plugin):
Quote:
/* Enabled friendly fire automatically when a player reaches hegrenade level */
"AutoFriendlyFire" "1"
I need this because some n00b player recognize that they are killing their teammates after 10 tkills. FF slap or even mirror damage would help theme to orientate quicker.

Last edited by Dirton; 11-08-2009 at 08:44.
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 11-08-2009 , 09:04   Re: GunGame
Reply With Quote #320

Quote:
Originally Posted by Dirton View Post
Could anyone help me, I want to attach [CSS] Friendly Fire Manager to my GG server. The problem is, for it to work properly, it needs to be loaded with mp_friendlyfire 1. I'm using no friendly fire on map start but activate it on HE level.
Would it be possible somehow to lock some sort of cfg loading with this event (to load/reload that plugin):

I need this because some n00b player recognize that they are killing their teammates after 10 tkills. FF slap or even mirror damage would help theme to orientate quicker.
You can patch "css friendly fire manager" not to set failstate on round start. This is the most correct way.
The second way is to load "css friendly fire manager" when map vote started (if vote is started when someone reaches nade leve).

So i will not patch gungame for compatibility with "css friendly fire manager", because the bug is in "css friendly fire manager" itself and i don't want to add kluges in gungame.
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Last edited by altex; 11-08-2009 at 09:13.
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