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Replacing player model (death animations only)


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 11-05-2009 , 12:49   Re: Replacing player model (death animations only)
Reply With Quote #1

If you have a linux server, you should try to play with Orpheu and the CS functions provided.
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reficooL
Junior Member
Join Date: Nov 2009
Old 11-05-2009 , 22:59   Re: Replacing player model (death animations only)
Reply With Quote #2

Quote:
Originally Posted by Arkshine View Post
If you have a linux server, you should try to play with Orpheu and the CS functions provided.
Hi, thanks for answer.
I've seen this post and the module seems AWESOME, but unfortunately my server is running on windows.

There's any way to do somehitng similar in windows? or are you considering add windows support for this module in the future?

Thanks, and good job awesome module.
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drumzplaya13
Senior Member
Join Date: Feb 2008
Location: TEXAS
Old 11-05-2009 , 23:41   Re: Replacing player model (death animations only)
Reply With Quote #3

Quote:
Originally Posted by reficooL View Post
Hi, thanks for answer.
I've seen this post and the module seems AWESOME, but unfortunately my server is running on windows.

There's any way to do somehitng similar in windows? or are you considering add windows support for this module in the future?

Thanks, and good job awesome module.
The module was said to be very hard to code for windows.
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reficooL
Junior Member
Join Date: Nov 2009
Old 11-08-2009 , 00:57   Re: Replacing player model (death animations only)
Reply With Quote #4

Ok, it seems to be impossible to replace player models in real time, so:

1. On event death, get player direction and player model sequence (animation, crouch, hs, etc).

2. Remove original player model.

3. Create new entity with custom skeleton player model (with death animations/sequences only), taking care about original direction and sequence.

4. After reproduced player death animation (with custom skeleton model), replace it with static dead sekeleton, on ground, with the same direction.

I'll compile the necesary sequences/animations for the skeleton player model.

PD: Another way:

1. On event death, get player direction and player model sequence (animation, crouch, hs, etc).

2. Remove player original model.

3. Create new entity with custom skeleton player model (with death animations/sequences and static death skeleton), taking care about original direction and sequence.

4. After reproduced death animation, change the sequence to one static dead skeleton (included in the same model), on ground, with the same direction.

I think this second way it's more efficient and can be done.
Any sugestion?

Thanks, I've no skill coding/scripting.

PD: I dunno if this has to be in requests. ??
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