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Unlimited Grenades!!!


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Lord Max
Senior Member
Join Date: Aug 2008
Location: 127.0.0.1
Old 09-24-2008 , 09:00   Re: Unlimited Grenades!!!
Reply With Quote #21

Quote:
Originally Posted by FunTF2Server View Post
plz maek unlimited gernades for tf2
Greetings.

I made a plugin that would solve this if you want me to post it here?

It's just a simple CTX modification actually, you don't need a proper plugin to be able to give infinite 'nades.

I use all of these modded CTX files on my server if you would like me to post them here for you to download?

Hope I can help,

Lord Max
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da11as
Junior Member
Join Date: Jul 2009
Old 08-06-2009 , 03:27   Re: Unlimited Grenades!!!
Reply With Quote #22

can this be converted to hl2dm for the slams, granades, and rpg?
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APACHE
Junior Member
Join Date: Aug 2009
Location: earth
Old 11-01-2009 , 16:33   Re: Unlimited Grenades!!!
Reply With Quote #23

Is there a way to make this unlimited firepots in AOC?
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eric0279
AlliedModders Donor
Join Date: May 2007
Old 08-25-2010 , 09:53   Re: Unlimited Grenades!!!
Reply With Quote #24

Hi,

Quote:
L 08/25/2010 - 14:27:57: [SM] Displaying call stack trace for plugin "UnlimitedGrenades.smx":
L 08/25/2010 - 14:27:57: [SM] [0] Line 103, orangebox\cstrike\addons\sourcemod\scripting\ include\commandfilters.inc::ReplyToTargetErro r()
L 08/25/2010 - 14:27:57: [SM] [1] Line 506, orangebox\cstrike\addons\sourcemod\scripting\ UnlimitedGrenades.sp::Command_UnlimitedGrenad es()
L
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wazzgod
Member
Join Date: Oct 2005
Location: Home
Old 12-26-2010 , 10:24   Re: Unlimited Grenades!!!
Reply With Quote #25

This plugin gives some random users sometimes unlimited grenades

i even tryed putting in server.cfg (which exe's on map change every time.)
sm_unnades @all he 0

and that still fails.


What i was left with was the following


Code:
new Handle:g_enabled = INVALID_HANDLE;



    g_enabled = CreateConVar("sm_unnades_enabled","0");


    if(!GetConVarBool(g_enabled)) return Plugin_Handled;

    if(!GetConVarBool(g_enabled)) return Plugin_Handled;
This way if the plugin wanted to do shit it cant due to
sm_unnades_enabled = 0

I can post moded plugin code if anyone needs (note i removed a bunch of the menu stuff lol - just old school console plugin
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alencore
Senior Member
Join Date: Oct 2011
Old 11-26-2014 , 09:29   Re: Unlimited Grenades!!!
Reply With Quote #26

yeah just edit the weapon_hegrenade.txt/ctx script and then put this command as well on your game.cfg to....
ammo_hegrenade_max 35 ...35 nades is enough haha!
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eyal282
Veteran Member
Join Date: Aug 2011
Old 04-30-2018 , 07:01   Re: Unlimited Grenades!!!
Reply With Quote #27

Here's a better method in my opinion, someone should turn that into a plugin:

Code:
public OnEntityCreated(entity, const String:Classname[])
{
	if(StrEqual(Classname, "hegrenade_projectile") || StrEqual(Classname, "smokegrenade_projectile"))
    {
		SDKHook(entity, SDKHook_SpawnPost, SpawnPost_Grenade)
    }
}


public SpawnPost_Grenade(entity)
{
	SDKUnhook(entity, SDKHook_SpawnPost, SpawnPost_Grenade);
	
	new thrower = GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity");
	
	if(thrower == -1 || !IsValidEdict(entity))
		return;
		
	else if(!LRStarted)
		return;
		
	else if(!LRPart(thrower))
		return;
		
	new String:WeaponName[50], String:Weapon[50];
	GetEdictClassname(entity, WeaponName, sizeof(WeaponName));
	
	ReplaceString(WeaponName, sizeof(WeaponName), "_projectile", "");
	Format(Weapon, sizeof(Weapon), "weapon_%s", WeaponName);
	
	StripPlayerWeapons(thrower);
	GivePlayerItem(thrower, Weapon);
}
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