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Full Clip Reload (V1.3)


  
 
 
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 03-19-2005 , 13:01  
Reply With Quote #16

Quote:
Originally Posted by joejoejoe
it drops the clip now
Works?

Quote:
Originally Posted by XxAvalanchexX
What?! Do you even know what client_PreThink is for? Might as well not even use it with your current code, just give it a different name and use your new setup with CurWeapon. Also, you don't need to display "Can't reload" or whatever whenever they pull out a grenade...
sorry, i was just testing stuff. I cant get my cs to work
If this is confirm ill clean the code up
btw
Code:
new iWPNidx = -1,wpn[32],clip,ammo     
    new weaponid=get_user_weapon(id, clip, ammo) 
    get_weaponname(weaponid,wpn,31) 
    while ((iWPNidx = find_ent_by_class(iWPNidx, wpn)) != 0){ 
        if (id == entity_get_edict(iWPNidx, EV_ENT_owner)) { 
            cs_set_weapon_ammo(iWPNidx,0)
you said there are some unneeded codes at that part.. help me out please

Quote:
Originally Posted by #eclipse
could you please convert this for ts?
isnt there a option for it?
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