Raised This Month: $32 Target: $400
 8% 

Bloody Knife v0.2.1 (6/28/2006)


Post New Thread Reply   
 
Thread Tools Display Modes
Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff        Approver:   twistedeuphoria (82)
Dontask-jello
Member
Join Date: Mar 2005
Old 03-15-2005 , 00:54   Bloody Knife v0.2.1 (6/28/2006)
Reply With Quote #1

Code:
/*
*===============================================================================
*    Bloody Knife v0.2.1
*        Created by Dontask-jello
*        http://www.jello-net.com
*        For AMXX 1.71
*        6/22/2006 10:45:33 AM
*===============================================================================
*    Description:
*        This plugin integrates two new models into Counter-Strike 1.6. Upon 
*        connection to the server, a clients knife is set to the first model, that
*        does not contain blood. Once a client deals damage, a sound is played and
*        the players knife becomes bloody. When this client dies, his knife will be
*        no longer be bloody.
*===============================================================================
*    Cvars: (Default values preceed others)
*        bk_enabled <1|0>     : Enables/Disables all plugin functionality.
*        bk_rndreset <0|1> : Resets everyones knife to a non-bloody knife at round
*                                                    end when set to 1.
*===============================================================================
*    Required Modules:
*        Engine
*===============================================================================
*    Credits:
*        Weapon skin by TriggerJunky
*===============================================================================
*    Change Log:
*        Key (+ added | - removed | f fixed | r refactored)
*
*        v0.1
*            + : Initial release
*        v0.2
*            + : The chucky doll laugh sounds when your knife becomes bloody
*        v0.2.1
*            f : Clients no longer have bloody enabled by chance upon connect due to 
*                        connecting in another clients previous slot that had the flag 
*===============================================================================
*    To Do:
*        Fix the models to be compatible with the shield by either reworking the 
*            current ones or finding new ones
*===============================================================================
*    Known Bugs:
*        The models are not compatible with the shield
*===============================================================================
*/
Place chucky_knife.mdl and chucky_knifewob.mdl in <GAMEDIR>/models
Place chucky.wav in <GAMEDIR>/sound/misc
Attached Thumbnails
Click image for larger version

Name:	bk_wb.jpg
Views:	10526
Size:	53.9 KB
ID:	111735   Click image for larger version

Name:	bk_wob.jpg
Views:	3680
Size:	53.4 KB
ID:	111736  
Attached Files
File Type: sma Get Plugin or Get Source (bloodyknife.sma - 22191 views - 3.7 KB)
File Type: zip bk_files.zip (315.2 KB, 4156 views)

Last edited by Dontask-jello; 11-02-2012 at 04:06.
Dontask-jello is offline
Curryking
Veteran Member
Join Date: Jun 2004
Location: 51.22°N / 6.77°E
Old 03-15-2005 , 01:49  
Reply With Quote #2

Any Screenshot of this model? And btw. where to get the chucky_knife.mdl it seems i don't have it on my server...

Thx,
CK
__________________
Full speed - no brakes!
Curryking is offline
nightscreem
Veteran Member
Join Date: Jul 2004
Location: Belgium
Old 03-15-2005 , 07:48  
Reply With Quote #3

i think this is the knife model

because i think it's the one of hero chucky
__________________
- Bye bye!
nightscreem is offline
Dontask-jello
Member
Join Date: Mar 2005
Old 03-15-2005 , 08:35  
Reply With Quote #4

Yes it is, theres a screenshot and the model is attached, I forgot to attach it when i posted this late last night, sorry.

Last edited by Dontask-jello; 06-29-2006 at 03:29.
Dontask-jello is offline
neXXus`
Member
Join Date: Mar 2005
Location: Germany
Old 03-16-2005 , 09:27  
Reply With Quote #5

this is kewl
neXXus` is offline
joejoejoe
Junior Member
Join Date: Feb 2005
Old 03-17-2005 , 17:25  
Reply With Quote #6

Idea
How about making it so the bloody knife model is turned on after you hit/kill someone and lasts until you die?
(Wonder if i am asking to much)
joejoejoe is offline
robbob4
Senior Member
Join Date: Jan 2005
Old 03-17-2005 , 19:09  
Reply With Quote #7

that would be swete!
robbob4 is offline
Dontask-jello
Member
Join Date: Mar 2005
Old 03-17-2005 , 20:50  
Reply With Quote #8

I'll see what I can do *Fulfilled*

Another version posted in first post of thread.
Dontask-jello is offline
v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 03-17-2005 , 20:58  
Reply With Quote #9

Yea, I got an idea.. If there's a non-bloody version of these model, it could set to that version when you aren't attacking, and when you are, it switches to the bloody one. Maybe I'll experiment with this later.

(maybe it's the same thing that joe was talking about in his previous post)
__________________
What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
v3x is offline
DiscoBBQ
Veteran Member
Join Date: Jan 2005
Location: Clemson, South Carolina
Old 03-17-2005 , 21:04   Wow.
Reply With Quote #10

Goodjob.
__________________
"Every man is guilty of all the good he did not do"
DiscoBBQ is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:38.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode