PHP Code:
//message
register_message(get_user_msgid("Health"), "message_health")
register_message(get_user_msgid("TextMsg"), "message_textmsg")
register_message(get_user_msgid("StatusValue"), "message_status")
register_message(get_user_msgid("StatusText"), "message_status")
register_message(get_user_msgid("Money"), "message_money")
register_message(get_user_msgid("HostagePos"), "message_hostagepos")
register_message(get_user_msgid("ClCorpse"), "message_corpse")
register_message(get_user_msgid("DeathMsg"), "message_deathmsg")
register_message(g_msgTeamInfo, "message_teaminfo")
register_message(g_msgSayText, "message_saytext")
register_message(g_msgCurWeapon, "message_curweapon")
register_message(g_msgTeamScore, "message_teamscore")
//Ham
RegisterHam(Ham_Think, "info_target", "fw_Think_Projectile")
RegisterHam(Ham_Touch, "info_target", "fw_Touch_Projectile")
RegisterHam(Ham_Touch, "weaponbox", "fw_Touch_TempItem")
RegisterHam(Ham_Touch, "armoury_entity", "fw_Touch_Item")
RegisterHam(Ham_Touch, "trigger_multiple", "fw_Touch_Door")
RegisterHam(Ham_Touch, "func_buyzone", "fw_Touch_Resupply")
RegisterHam(Ham_Touch, "item_healthkit", "fw_Block")
RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack")
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack_Building")
RegisterHam(Ham_Think, "func_breakable", "fw_Think_Building")
RegisterHam(Ham_Spawn, "player", "fw_Spawn", 1)
RegisterHam(Ham_Player_Jump, "player", "fw_Jump")
RegisterHam(Ham_Item_Deploy, "weapon_tmp", "fw_WeaponDraw_TMP", 1)
RegisterHam(Ham_Item_Deploy, "weapon_p228", "fw_WeaponDraw_P228", 1)
RegisterHam(Ham_Item_Holster, "weapon_tmp", "fw_WeaponHolster_TMP", 1)
RegisterHam(Ham_Item_Holster, "weapon_p228", "fw_WeaponHolster_P228", 1)
RegisterHam(Ham_Item_Deploy, "weapon_knife", "fw_WeaponDraw_Knife", 1)
RegisterHam(Ham_Item_Deploy, "weapon_awp", "fw_WeaponDraw_AWP", 1)
RegisterHam(Ham_Item_Holster, "weapon_awp", "fw_WeaponHolster_AWP", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_awp", "fw_WeaponFire_AWP")
RegisterHam(Ham_Item_Deploy, "weapon_c4", "fw_WeaponDraw_C4", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_c4", "fw_WeaponFire_C4")
RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_c4", "fw_WeaponFire2_C4")
//fakemeta
register_forward(FM_GetGameDescription, "fw_GameDesc")
register_forward(FM_TraceLine, "fw_TraceLine_Post", 1)
register_forward(FM_SetClientKeyValue, "fw_SetClientKeyValue")
register_forward(FM_ClientUserInfoChanged, "fw_ClientUserInfoChanged")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_AddToFullPack,"fw_AddToFullPack_Post",1)
register_forward(FM_EmitSound, "fw_EmitSound")
register_forward(FM_PlayerPreThink,"fw_PreThink")
register_forward(FM_CmdStart,"fw_CmdStart")
register_forward(FM_ClientKill, "fw_ClientKill")
register_forward(FM_SetModel, "fw_SetModel")