.....what the hell... mine didnt work using this code.
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
new g_Switch, bt, dmg_multi;
public plugin_init()
{
register_plugin("Survivor Mod", "1.0", "=(GrG)=")
RegisterHam(Ham_Spawn, "player", "PlayerSpawn", 1)
RegisterHam(Ham_TakeDamage, "player", "PlayerHurt", 0)
g_Switch = register_cvar("Bones_On", "1") //Turns plugin on and off
bt = register_cvar("Bones_team", "2") // 2 CT bones 1 T Bones
dmg_multi = register_cvar("dmg_multiplier", "2.0")
}
public PlayerSpawn(id)
{
new team = get_pcvar_num(bt)
if(is_user_alive(id) && get_pcvar_num(g_Switch))
{
cs_set_user_armor(id, 100, CS_ARMOR_VESTHELM)
switch(team)
{
case 1:
{
//Humans on T
if(cs_get_user_team(id) == CS_TEAM_T)
{
ham_strip_weapon(id, "weapon_glock")
ham_strip_weapon(id, "weapon_knife")
ham_give_weapon(id, "weapon_knife")
}
}
case 2:
{
//Humans on CT
if(cs_get_user_team(id) == CS_TEAM_CT)
{
ham_strip_weapon(id, "weapon_usp")
ham_strip_weapon(id, "weapon_knife")
ham_give_weapon(id, "weapon_knife")
}
}
}
}
}
public PlayerHurt(id, inflictor, attacker, damage, damagebits)
{
if(is_user_alive(id) && is_user_alive(attacker))
{
if(cs_get_user_team(attacker) == CS_TEAM_CT)
{
if(get_user_weapon(attacker) == CSW_KNIFE)
{
SetHamParamFloat(4, damage * get_pcvar_float(dmg_multi))
return HAM_SUPERCEDE;
}
}
return HAM_IGNORED;
}
return HAM_IGNORED;
}
//*************************[Stocks]*************************
// takes a weapon from a player efficiently
stock ham_strip_weapon(id,weapon[])
{
if(!equal(weapon,"weapon_",7)) return 0;
new wId = get_weaponid(weapon);
if(!wId) return 0;
new wEnt;
while((wEnt = engfunc(EngFunc_FindEntityByString,wEnt,"classname",weapon)) && pev(wEnt,pev_owner) != id) {}
if(!wEnt) return 0;
if(get_user_weapon(id) == wId) ExecuteHamB(Ham_Weapon_RetireWeapon,wEnt);
if(!ExecuteHamB(Ham_RemovePlayerItem,id,wEnt)) return 0;
ExecuteHamB(Ham_Item_Kill,wEnt);
set_pev(id,pev_weapons,pev(id,pev_weapons) & ~(1<<wId));
// this block should be used for Counter-Strike:
if(wId == CSW_C4)
{
cs_set_user_plant(id,0,0);
cs_set_user_bpammo(id,CSW_C4,0);
}
else if(wId == CSW_SMOKEGRENADE || wId == CSW_FLASHBANG || wId == CSW_HEGRENADE)
cs_set_user_bpammo(id,wId,0);
return 1;
}
// gives a player a weapon efficiently
stock ham_give_weapon(id,weapon[])
{
if(!equal(weapon,"weapon_",7)) return 0;
new wEnt = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,weapon));
if(!pev_valid(wEnt)) return 0;
set_pev(wEnt,pev_spawnflags,SF_NORESPAWN);
dllfunc(DLLFunc_Spawn,wEnt);
if(!ExecuteHamB(Ham_AddPlayerItem,id,wEnt))
{
if(pev_valid(wEnt)) set_pev(wEnt,pev_flags,pev(wEnt,pev_flags) | FL_KILLME);
return 0;
}
ExecuteHamB(Ham_Item_AttachToPlayer,wEnt,id)
return 1;
}