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[Help] probleme weapon menu


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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 10-22-2009 , 15:43   Re: [Help] probleme weapon menu
Reply With Quote #1

I'm not familiar with this menu style, at all, but i'm pretty sure that as you never change anything in them, you can set them once at map start, and never later.
What is sure is that you shouldn't create menu in a loop.

(Ton anglais est pire que tout, c'est incroyable)

PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun> 

#define PLUGIN "SWDMA_weapon"
#define VERSION "1.0"
#define AUTHOR "test"

new g_Maxplayers
new g_iMenu1g_iMenu2

public plugin_init() 
{
    
register_plugin(PLUGINVERSIONAUTHOR)

    
register_logevent("Event_Round_Start"2"1=Round_Start")

    
g_Maxplayers get_maxplayers()

    
CreateMenus()
}

CreateMenus()
{
    
g_iMenu1 menu_create("\wChoose:""primmenu_handler")
    
menu_additem(g_iMenu1"\wAk47""1"0)
    
menu_additem(g_iMenu1"\wM4A1""2"0)
    
menu_additem(g_iMenu1"\wAUG""3"0)
    
menu_additem(g_iMenu1"\wMP5""4"0)
    
menu_additem(g_iMenu1"\wAWP""5"0)
    
menu_additem(g_iMenu1"\G3SG1""6"0)
    
menu_additem(g_iMenu1"\wM3""7"0)
    
menu_additem(g_iMenu1"\wSCOUT""8"0)
    
menu_additem(g_iMenu1"\wXM1014""9"0)
    
menu_setprop(g_iMenu1MPROP_EXITMEXIT_ALL)

    
g_iMenu2 menu_create("\wChoose:""secmenu_handler")
    
menu_additem(g_iMenu2"\wDeagle""1"0)
    
menu_additem(g_iMenu2"\wUsp""2"0)
    
menu_additem(g_iMenu2"\wGlock""3"0)
    
menu_additem(g_iMenu2"\wElite""4"0)
    
menu_additem(g_iMenu2"\wFiveseven""5"0)
    
menu_setprop(g_iMenu2MPROP_EXITMEXIT_ALL)
}

public 
plugin_end()
{
    
menu_destroy(g_iMenu1)
    
menu_destroy(g_iMenu2)
}

public 
Event_Round_Start()
{
    for(new 
id 1id <= g_Maxplayersid++)
    {
        if(
is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_CT)
        {
        
//    strip_user_weapons(id)
            
menu_display(idg_iMenu10)
        }
    }
}

public 
primmenu_handler(idg_iMenu1item)
{
    if (
item == MENU_EXIT)
    {
        return 
PLUGIN_HANDLED
    
}
    
    new 
data[6], iName[64]
    new 
accesscallback
    menu_item_getinfo
(g_iMenu1itemaccessdata5iName63callback)

    switch( 
str_to_num(data) )
    {
        case 
1:
        {
            
give_item(id"weapon_ak47")
            
cs_set_user_bpammo(idCSW_AK47200)
        }
        case 
2:
        {
            
give_item(id"weapon_m4a1")
            
cs_set_user_bpammo(idCSW_M4A1200)
        }
        case 
3:
        {
            
give_item(id"weapon_aug")
            
cs_set_user_bpammo(idCSW_AUG200)
        }
        case 
4:
        {
            
give_item(id"weapon_mp5")
            
cs_set_user_bpammo(idCSW_MP5NAVY200)
        }
        case 
5:
        {
            
give_item(id"weapon_awp")
            
cs_set_user_bpammo(idCSW_AWP200)
        }
        case 
6:
        {
            
give_item(id"weapon_g3sg1")
            
cs_set_user_bpammo(idCSW_G3SG1200)
        }
        case 
7:
        {
            
give_item(id"weapon_m3")
            
cs_set_user_bpammo(idCSW_M3200)
        }
        case 
8:
        {
            
give_item(id"weapon_scout")
            
cs_set_user_bpammo(idCSW_SCOUT200)
        }
        case 
9:
        {
            
give_item(id"weapon_xm1014")
            
cs_set_user_bpammo(idCSW_XM1014200)
        }
    }

    
menu_display(idg_iMenu20)
    return 
PLUGIN_HANDLED
}

public 
secmenu_handler(idg_iMenu2item)
{
    if(
item == MENU_EXIT)
    {
        return 
PLUGIN_HANDLED
    
}
    
    new 
data[6], iName[64]
    new 
accesscallback
    menu_item_getinfo
(g_iMenu2itemaccessdata5iName63callback)

    switch( 
str_to_num(data) )
    {
        case 
1:
        {
            
give_item(id"weapon_deagle")
            
cs_set_user_bpammo(idCSW_DEAGLE200);
        }
        case 
2:
        {
            
give_item(id"weapon_usp")
            
cs_set_user_bpammo(idCSW_USP200); 
        }
        case 
3:
        {
            
give_item(id"weapon_glock18")
            
cs_set_user_bpammo(idCSW_GLOCK18200);            
        }
        case 
4:
        {
            
give_item(id"weapon_elite")
            
cs_set_user_bpammo(idCSW_ELITE200)
        }
        case 
5:
        {
            
give_item(id"weapon_fiveseven")
            
cs_set_user_bpammo(idCSW_FIVESEVEN200);            
        }
    }

    
give_item(id"weapon_hegrenade")
    
give_item(id"weapon_flashbang")
    
cs_set_user_bpammo(idCSW_FLASHBANG2)
    
give_item(id"weapon_smokegrenade")

    return 
PLUGIN_HANDLED

__________________
- tired and retired -

- my plugins -

Last edited by ConnorMcLeod; 10-22-2009 at 16:54.
ConnorMcLeod is offline
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