@SnoW
That won't work, since you cannot change the value of a constant variable.
Code:
GetNearOrigin( const Float:vCenter[ 3 ], const Float:fRadius, Float:vReturn[ 3 ] )
{
vReturn[ 0 ] = vCenter[ 0 ] + random_float( -fRadius, fRadius );
vReturn[ 1 ] = vCenter[ 1 ] + random_float( -fRadius, fRadius );
vReturn[ 2 ] = vCenter[ 1 ] + random_float( -fRadius, fRadius );
}
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