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Block Duck on rotating entitys


  
 
 
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uxMal
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Join Date: Oct 2007
Old 10-21-2009 , 04:57   Re: Block Duck on rotating entitys
Reply With Quote #10

Hmmm just a quick idea , i can't test anything now

how about doaing a traceline to the bottom in PreThink so i can get when the player is in air just above the func_rotating (pev_groundentity only changes when you touch the ent first)
and you force the player to unduck in the air? aka setting bInDuck or sending -duck, buttons and stop all duck commands from then on
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