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Bloody Knife v0.2.1 (6/28/2006)


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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff        Approver:   twistedeuphoria (82)
Dontask-jello
Member
Join Date: Mar 2005
Old 03-15-2005 , 01:54   Bloody Knife v0.2.1 (6/28/2006)
Reply With Quote #1

Code:
/*
*===============================================================================
*    Bloody Knife v0.2.1
*        Created by Dontask-jello
*        http://www.jello-net.com
*        For AMXX 1.71
*        6/22/2006 10:45:33 AM
*===============================================================================
*    Description:
*        This plugin integrates two new models into Counter-Strike 1.6. Upon 
*        connection to the server, a clients knife is set to the first model, that
*        does not contain blood. Once a client deals damage, a sound is played and
*        the players knife becomes bloody. When this client dies, his knife will be
*        no longer be bloody.
*===============================================================================
*    Cvars: (Default values preceed others)
*        bk_enabled <1|0>     : Enables/Disables all plugin functionality.
*        bk_rndreset <0|1> : Resets everyones knife to a non-bloody knife at round
*                                                    end when set to 1.
*===============================================================================
*    Required Modules:
*        Engine
*===============================================================================
*    Credits:
*        Weapon skin by TriggerJunky
*===============================================================================
*    Change Log:
*        Key (+ added | - removed | f fixed | r refactored)
*
*        v0.1
*            + : Initial release
*        v0.2
*            + : The chucky doll laugh sounds when your knife becomes bloody
*        v0.2.1
*            f : Clients no longer have bloody enabled by chance upon connect due to 
*                        connecting in another clients previous slot that had the flag 
*===============================================================================
*    To Do:
*        Fix the models to be compatible with the shield by either reworking the 
*            current ones or finding new ones
*===============================================================================
*    Known Bugs:
*        The models are not compatible with the shield
*===============================================================================
*/
Place chucky_knife.mdl and chucky_knifewob.mdl in <GAMEDIR>/models
Place chucky.wav in <GAMEDIR>/sound/misc
Attached Thumbnails
Click image for larger version

Name:	bk_wb.jpg
Views:	9485
Size:	53.9 KB
ID:	111735   Click image for larger version

Name:	bk_wob.jpg
Views:	2554
Size:	53.4 KB
ID:	111736  
Attached Files
File Type: sma Get Plugin or Get Source (bloodyknife.sma - 21400 views - 3.7 KB)
File Type: zip bk_files.zip (315.2 KB, 3689 views)

Last edited by Dontask-jello; 11-02-2012 at 05:06.
Dontask-jello is offline
Curryking
AMX Mod X German Moderator
Join Date: Jun 2004
Location: 51.22N / 6.77E
Old 03-15-2005 , 02:49  
Reply With Quote #2

Any Screenshot of this model? And btw. where to get the chucky_knife.mdl it seems i don't have it on my server...

Thx,
CK
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nightscreem
Veteran Member
Join Date: Jul 2004
Location: Belgium
Old 03-15-2005 , 08:48  
Reply With Quote #3

i think this is the knife model

because i think it's the one of hero chucky
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Dontask-jello
Member
Join Date: Mar 2005
Old 03-15-2005 , 09:35  
Reply With Quote #4

Yes it is, theres a screenshot and the model is attached, I forgot to attach it when i posted this late last night, sorry.

Last edited by Dontask-jello; 06-29-2006 at 04:29.
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neXXus`
Member
Join Date: Mar 2005
Location: Germany
Old 03-16-2005 , 10:27  
Reply With Quote #5

this is kewl
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joejoejoe
Junior Member
Join Date: Feb 2005
Old 03-17-2005 , 18:25  
Reply With Quote #6

Idea
How about making it so the bloody knife model is turned on after you hit/kill someone and lasts until you die?
(Wonder if i am asking to much)
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robbob4
Senior Member
Join Date: Jan 2005
Old 03-17-2005 , 20:09  
Reply With Quote #7

that would be swete!
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Dontask-jello
Member
Join Date: Mar 2005
Old 03-17-2005 , 21:50  
Reply With Quote #8

I'll see what I can do *Fulfilled*

Another version posted in first post of thread.
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 03-17-2005 , 21:58  
Reply With Quote #9

Yea, I got an idea.. If there's a non-bloody version of these model, it could set to that version when you aren't attacking, and when you are, it switches to the bloody one. Maybe I'll experiment with this later.

(maybe it's the same thing that joe was talking about in his previous post)
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DiscoBBQ
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Join Date: Jan 2005
Location: Clemson, South Carolina
Old 03-17-2005 , 22:04   Wow.
Reply With Quote #10

Goodjob.
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