Raised This Month: $ Target: $400
 0% 

Change damage of a weapon


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Freecode
Never Fall Asleep
Join Date: Jan 2004
Old 03-14-2005 , 21:47  
Reply With Quote #7

Quote:
Originally Posted by TotalNoobScripter
well, i got an idea. Why not set it so bullets do absoultley no damage to any player(cant u do that with set_user_hitzones?) Then do the fakemta traceline thing when bullets are clled, and find out what hitzone it hit (that is if set_user_hitzones does not cause a conflict) With whatever hitzone it hit, and what ever weapon fired it, you can make the funcion call an array(s) to get the damage you want to simulate, then minus that damage from the health.
dats a short summary of what im doing already
here is a preview. i need to build the distance checker :\ which is a pain in da arse

http://tcwonline.org/cgi-bin/viewcvs...viewcvs-markup
Freecode is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 14:16.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode