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Originally Posted by TotalNoobScripter
well, i got an idea. Why not set it so bullets do absoultley no damage to any player(cant u do that with set_user_hitzones?) Then do the fakemta traceline thing when bullets are clled, and find out what hitzone it hit (that is if set_user_hitzones does not cause a conflict) With whatever hitzone it hit, and what ever weapon fired it, you can make the funcion call an array(s) to get the damage you want to simulate, then minus that damage from the health.
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dats a short summary of what im doing already
here is a preview. i need to build the distance checker :\ which is a pain in da arse
http://tcwonline.org/cgi-bin/viewcvs...viewcvs-markup