Try this:
PHP Code:
public player_Spawn(player)
{
if( is_user_alive(player) )
{
new CsTeams:team = cs_get_user_team( player )
switch ( team )
{
case CS_TEAM_T :
{
strip_user_weapons(player)
give_item(player, "weapon_knife")
set_user_maxspeed(player, 400.0 );
set_user_health(player, 20000)
set_user_gravity(player, 0.5)
set_pev(player, pev_viewmodel2, "models/tskin/v_knife.mdl" );
}
case CS_TEAM_CT :
menu_display(player, primmenu, 0)
}
}
}
Your ordering is all wrong and I'm surprised you're not getting runtime errors, but it may work anyway.
If you're interested, plugin_cfg() only gets executed once and shortly after plugin_init(). It's not even possible that a user can be connected when plugin_cfg() is called, let alone be a CT and alive when a round starts.
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