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[CSS] Scout Spawner


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Author
dataviruset
AlliedModders Donor
Join Date: Feb 2009
Location: Beijing, China
Plugin ID:
1232
Plugin Version:
1.20
Plugin Category:
Gameplay
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
    6 
    Plugin Description:
    A simple scout spawner to bhop servers for example
    Old 10-18-2009 , 18:22   [CSS] Scout Spawner
    Reply With Quote #1

    Scout Spawner for CSS

    A simple scout spawner to your bhop servers for example.
    !scout or /scout in chat (sm_scout in console) will equip you with a scout if you don't have a primary weapon.

    ConVars (auto-generated in cfg/sourcemod/sm_scout.cfg on startup):
    Quote:
    // Ammo mode; 0 - ammo of spawned scout gets set to zero, 1 - full ammo, 10+90
    // -
    // Default: "0"
    sm_scout_mode "0"

    // Number of scout spawns allowed every round (reset on round start); 0 - unlimited, >0 - number of scouts
    // -
    // Default: "3"
    sm_scout_number_per_round "3"

    // SM_Scout plugin version (unchangeable)
    // -
    // Default: "1.20"
    sm_scout_version "1.20"

    Enjoy!
    Attached Files
    File Type: sp Get Plugin or Get Source (sm_scout.sp - 1398 views - 3.8 KB)
    File Type: zip sm-scout-translations-1.20.zip (752 Bytes, 590 views)
    File Type: zip sm-scout-1.20.zip (8.0 KB, 1032 views)

    Last edited by dataviruset; 03-08-2010 at 16:37.
    dataviruset is offline
    dan0ne
    Member
    Join Date: Sep 2009
    Location: Moscow, Russia
    Old 10-20-2009 , 23:46   Re: [CSS] Scout Spawner
    Reply With Quote #2

    It works, thx.
    How can i get empty scout, without bullets?

    //Sry for my english.
    dan0ne is offline
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    dataviruset
    AlliedModders Donor
    Join Date: Feb 2009
    Location: Beijing, China
    Old 10-21-2009 , 11:47   Re: [CSS] Scout Spawner
    Reply With Quote #3

    I dunno
    dataviruset is offline
    thetwistedpanda
    Good Little Panda
    Join Date: Sep 2008
    Old 10-21-2009 , 14:01   Re: [CSS] Scout Spawner
    Reply With Quote #4

    data, you might be able to accomplish that with SetEntData and the m_iAmmo call, but how you'd go about doing that I'm not sure :p.
    thetwistedpanda is offline
    dataviruset
    AlliedModders Donor
    Join Date: Feb 2009
    Location: Beijing, China
    Old 10-21-2009 , 14:21   Re: [CSS] Scout Spawner
    Reply With Quote #5

    Okay, thanks for the tip! Perhaps I should make a version 1.1 with that
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    dataviruset
    AlliedModders Donor
    Join Date: Feb 2009
    Location: Beijing, China
    Old 10-24-2009 , 18:39   Re: [CSS] Scout Spawner
    Reply With Quote #6

    And we have a new version, v 1.1 now with the possibility to decide whether the scout should have ammo or not. Again - enjoy
    dataviruset is offline
    DIFF
    Member
    Join Date: Aug 2009
    Old 11-17-2009 , 10:57   Re: [CSS] Scout Spawner
    Reply With Quote #7

    can you make check for team? spectators recieve scouts too.
    DIFF is offline
    Deceiver
    Member
    Join Date: Nov 2009
    Old 11-25-2009 , 07:22   Re: [CSS] Scout Spawner
    Reply With Quote #8

    A team check would be great and also perhaps a customizable limit on how many they can spawn per round.

    Thanks
    Deceiver is offline
    dataviruset
    AlliedModders Donor
    Join Date: Feb 2009
    Location: Beijing, China
    Old 02-08-2010 , 08:58   Re: [CSS] Scout Spawner
    Reply With Quote #9

    There's a new version of this plugin coming very soon, hang on
    dataviruset is offline
    dataviruset
    AlliedModders Donor
    Join Date: Feb 2009
    Location: Beijing, China
    Old 02-08-2010 , 14:16   Re: [CSS] Scout Spawner
    Reply With Quote #10

    Version 1.20 released, now checking if the player is alive and not in spectator mode, etc... A limitation of the number of scout spawns per round (cvar), multi-language support and a small sound when there's an error!
    dataviruset is offline
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