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Crazy Warnings and a lot of errors


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nicolazo103
Veteran Member
Join Date: Jan 2009
Location: I have no fu*** idea
Old 10-17-2009 , 11:52   Crazy Warnings and a lot of errors
Reply With Quote #1

Well, Hello guys

Iñm working in a plugin, and I´m trying to finish the first step: completing the basic structure. To do this i need to fix all the errors that it has, and then i´ll improve it, with more features and some bug fixes. But i have LOTS of errorS LOL. And the worst thing is that It has a los of warnings, like symbol that is never used.
Could you help me?
Attached Files
File Type: sma Get Plugin or Get Source (a_mas.sma - 112 views - 17.9 KB)
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Last edited by nicolazo103; 10-18-2009 at 11:30.
nicolazo103 is offline
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Join Date: Oct 2008
Location: Hardstyle-eSports.de
Old 10-17-2009 , 11:54   Re: Crazy Warnings and a lot of errors
Reply With Quote #2

Code:
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta_util>
#include <hamsandwich>
#include <nvault>
#include <nfvault>
#include <cstrike>
#include <fun>

~~~~>


Code:
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta_util>
#include <hamsandwich>
#include <nvault>
#include <cstrike>
#include <fun>
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nicolazo103
Veteran Member
Join Date: Jan 2009
Location: I have no fu*** idea
Old 10-18-2009 , 11:27   Re: Crazy Warnings and a lot of errors
Reply With Quote #3

Thanks
But how can i fix the other problems? Because, someone told me that thre could be an error that make ramdom errors
__________________
Why do they send babies to fight me? -Heavy

nicolazo103 is offline
ot_207
Veteran Member
Join Date: Jan 2008
Location: Romania The Love Country
Old 10-18-2009 , 12:42   Re: Crazy Warnings and a lot of errors
Reply With Quote #4

PHP Code:
/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta_util>
#include <hamsandwich>
#include <nvault>
#include <cstrike>
#include <fun>

#define PLUGIN "New Missions and Awards System"
#define VERSION "1.0"
#define AUTHOR "NickZ"

#define MAXCLASSES 7
#define MAXPLAYERS 32

/*---------------------------------------/
/-------- Plugin Customization ---------*/

new PlayerXP[33], PlayerLevel[33], PlayerClass[33]
new 
XP_KillXP_KnifeXP_HSSaveXP
new g_vault
new ms[33]

//Character´s Cvars
new cvar_medic_hpcvar_medic_speedcvar_medic_armorcvar_medic_gravitycvar_medic_regencvar_medic_regen2
new cvar_heavy_hpcvar_heavy_speedcvar_heavy_armorcvar_heavy_gravitycvar_heavy_resisdmg
new cvar_assassin_hpcvar_assassin_speedcvar_assassin_armorcvar_assassin_gravitycvar_assassin_silent
new cvar_scout_hpcvar_scout_speedcvar_scout_armorcvar_scout_gravitycvar_scout_starting_flashes
new cvar_sniper_hpcvar_sniper_speedcvar_sniper_armorcvar_sniper_gravitycvar_sniper_recoil
new cvar_dumbass_hpcvar_dumbass_speedcvar_dumbass_armorcvar_dumbass_gravity


enum _
:Weapon{
    
Shotgun,
    
SuperShotgun,
    
OMGM,
    
OMGD,
    
FMachinegun,
    
Chaingun,
    
M60,
    
AMachinegun,
    
Room,
    
Sbleeder,
    
SemiProRifle,
    
DualUSP,
    
DualUzi,
    
DualDeagle
}
new 
g_weapon[MAXPLAYERS+1][Weapon]

enum _:Skill{
    
Medic,
    
Heavy,
    
Assassin,
    
Scout,
    
Sniper,
    
Dumbass
}
new 
Has[MAXPLAYERS+1][Skill]

new const 
CLASSES[MAXCLASSES] [] = {
    
"None",
    
"Medic",
    
"Heavy",
    
"Assassin",
    
"Scout",
    
"Sniper",
    
"Dumbass"
}
new const 
LEVELS[10] = {
    
0,
    
50,
    
100,
    
200,
    
400,
    
800,
    
1600,
    
3200,
    
6400,
    
12800
}

public 
plugin_precache()
{
    
precache_model("models/onna.mdl")
    
precache_model("models/p_gauss.mdl")
}

public 
plugin_init() {
    
register_plugin(PLUGINVERSIONAUTHOR)
    
    
RegisterHam(Ham_Killed"player""fw_Killed")
    
RegisterHam(Ham_TakeDamage"player""fw_TakeDamage")
    
RegisterHam(Ham_Spawn"player""fw_Spawn")
    
    
register_event("DeathMsg""Death""a")
    
    
SaveXP register_cvar("SaveXP""1")
    
XP_Kill register_cvar("mas_xp_per_kiil""10")
    
XP_HS register_cvar("mas_headshot_bonus""20")
    
XP_Knife register_cvar("mas_knife_bonus""20")
    
    
g_vault nvault_open("MAS")
    
    
// Register Commands
    
register_clcmd("say /class""ChangeClass")
    
register_clcmd("say_team /class""ChangeClass")
    
register_clcmd("say /xp""Stats")
    
register_clcmd("say_team /xp""Stats")
    
register_clcmd("say /mas""show_menu_cmd"
    
    
register_clcmd("say /masmenu""show_menu_cmd")
    
    
//Register Think
    
register_think("npc_onna","npc_think");
    
    
//Messages
    
register_message(get_user_msgid("Money"), "message_money")
    
    
//Characters
    
    //Medic
    
cvar_medic_hp register_cvar("mas_medic_health""150")
    
cvar_medic_speed register_cvar("mas_medic_speed""240")
    
cvar_medic_armor register_cvar("mas_medic_armor""0.9")
    
cvar_medic_gravity register_cvar("mas_medic_gravity""1.2")
    
cvar_medic_regen2 register_cvar("mas_medic_regeneration_kit""20")
    
cvar_medic_regen register_cvar("mas_medic_auto_regeneration""2.0")
    
    
//Heavy
    
cvar_heavy_hp register_cvar("mas_heavy_health""250")
    
cvar_heavy_speed register_cvar("mas_heavy_speed""190.0")
    
cvar_heavy_armor register_cvar("mas_heavy_armor""0.4")
    
cvar_heavy_gravity register_cvar("mas_heavy_gravity""1.5")
    
cvar_heavy_resisdmg register_cvar("mas_heavy_resist_falls""1")
    
    
//Assassin
    
cvar_assassin_hp register_cvar("mas_assassin_hp""30")
    
cvar_assassin_speed register_cvar("mas_assassin_speed""260.0")
    
cvar_assassin_armor register_cvar("mas_assassin_armor""0.8")
    
cvar_assassin_gravity register_cvar("mas_assassin_gravity""0.8")
    
cvar_assassin_silent register_cvar("mas_assassin_silent_footsteps""1")
    
    
//Scout
    
cvar_scout_hp register_cvar("mas_scout_health""80")
    
cvar_scout_speed register_cvar("mas_scout_speed""400.0")
    
cvar_scout_armor register_cvar("mas_scout_armor""0.7")
    
cvar_scout_gravity register_cvar("mas_scout_gravity""0.6")
    
cvar_scout_starting_flashes register_cvar("mas_scout_grenades""4")
    
    
//Sniper
    
cvar_sniper_hp register_cvar("mas_sniper_health""100")
    
cvar_sniper_speed register_cvar("mas_sniper_speed""235.0")
    
cvar_sniper_armor register_cvar("mas_sniper_armor""0.8")
    
cvar_sniper_gravity register_cvar("mas_sniper_gravity""0.6")
    
cvar_sniper_recoil register_cvar("mas_sniper_recoil""1")
    
    
//Dumbass
    
cvar_dumbass_hp register_cvar("mas_dumbass_health""200")
    
cvar_dumbass_speed register_cvar("mas_dumbass_speed""275.0")
    
cvar_dumbass_armor register_cvar("mas_dumbass_armor""1.0")
    
cvar_dumbass_gravity register_cvar("mas_dumbass_gravity""0.8")
    
}

public 
fw_Spawn(id)
{
    
set_task(0.1"Stats"id)
    
set_task(0.1"SetC"id)
    
    
client_cmd(id,"bind l +showmenu");
}

/*public spawn_npc(id)
{
    new ent = create_entity("info_target")
    
    new Float: origin[3]
    
    entity_get_vector(id, EV_VEC_origin, origin)
    entity_set_origin(id, origin);
    
    origin[2] += 300.0
    entity_set_origin(id, origin)
    
    new Float: maxs[3] = {16.0, 16.0, 36.0}
    new Float: mins[3] = {-16.0, -16.0, -36.0}
    entity_set_size(ent, mins, maxs)
    entity_set_int(ent, EV_INT_solid, 2)
    
    entity_set_float(ent, EV_FL_takedamage, 1.0)
    entity_set_float(ent, EV_FL_health, 1.0)

    entity_set_string(ent,EV_SZ_classname,"npc_onna");
    entity_set_model(ent,"models/onna.mdl");
    
    entity_set_float(ent,EV_FL_animtime,2.0)
    entity_set_float(ent,EV_FL_framerate,1.0)
    entity_set_int(ent,EV_INT_sequence,0);
}
public give_weapon(ent)
{
        new entWeapon = create_entity("info_target")

        entity_set_string(entWeapon, EV_SZ_classname, "npc_weapon")

        entity_set_int(entWeapon, EV_INT_movetype, MOVETYPE_FOLLOW)
        entity_set_int(entWeapon, EV_INT_solid, SOLID_NOT)
        entity_set_edict(entWeapon, EV_ENT_aiment, ent)
        entity_set_model(entWeapon, "models/p_gauss.mdl") 
}

public npc_think(id)
{
    // Put your think stuff here.
    entity_set_float(id,EV_FL_nextthink,halflife_time() + 0.01)
}*/
public fw_HamKilled(victimattackershouldgib)
{
    if(
PlayerClass[attacker] == 0)
        return 
PLUGIN_CONTINUE
        
    
new headshot read_data)
    
    new 
clipammoweapon get_user_weapon(attackerclipammo);
    
PlayerXP[attacker] += get_pcvar_num(XP_Kill)
    
    if(
headshot)
        
PlayerXP[attacker] += get_pcvar_num(XP_HS)
        
    if(
weapon == CSW_KNIFE)
        
PlayerXP[attacker] += get_pcvar_num(XP_Knife)
        
    while(
PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]])
    {
        
client_print(attackerprint_chat"[M.A.S] Congratulations! You are a level %i %s"PlayerLevel[attacker], CLASSES[PlayerClass[attacker]])
        
PlayerLevel[attacker] += 1
        
        Stats
(attacker)
    }
    return 
PLUGIN_CONTINUE
}
public 
fw_TakeDamage(victiminflictorattackerFloatdamagedamagebits)
{
    if(!
is_user_connected(victim))
        return 
HAM_SUPERCEDE;
        
    
/*if(Has[victim][Medic])
        SetHamParamFloat(4, damage *= get_pcvar_float(cvar_medic_armor))
    else if(Has[victim][Heavy])
        SetHamParamFloat(4, damage *= get_pcvar_float(cvar_heavy_armor))
    else if(Has[victim][Assassin])
        SetHamParamFloat(4, damage *= get_pcvar_float(cvar_assassin_armor))
    else if(Has[victim][Scout])
        SetHamParamFloat(4, damage *= get_pcvar_float(cvar_scout_armor))
    else if(Has[victim][Sniper])
        SetHamParamFloat(4, damage *= get_pcvar_float(cvar_sniper_armor))
    else if(Has[victim][Dumbass])
        SetHamParamFloat(4, damage *= get_pcvar_float(cvar_dumbass_armor))*/
        
    
return HAM_HANDLED;
}
public 
Stats(id)
{
    
set_hudmessage(025500.750.0106.015.0
    
show_hudmessage(id"Level: %i^nXP: %i^nClass: %s",PlayerLevel[id],PlayerXP[id],CLASSES[PlayerClass[id]])
    
set_task(0.1"Stats"id)
    
}
public 
show_menu_cmd(id)
{
    
    new 
menu menu_create("\rM.A.S Mod Menu""menu_show_main")
    
    
menu_additem(menu"Classes""1"0)
    
menu_additem(menu"Weapons""2"0)
    
menu_additem(menu"Items""3"0)
    
    
menu_display(idmenu0)
}
public 
menu_show_main(idmenuitem)
{
    new 
Name[33], Data[5], accesscallback
    menu_item_getinfo
(menuitemaccessData3Name32callback)
    
    if(
item == MENU_EXIT)
    {
        
menu_destroy(menu)
    }
    new 
str_to_num(Data)
    
    if(
== 1)
        
ChangeClass(id)
    if(
== 2)
        
show_buy_menu(id)
    if(
== 3)
        
show_item_menu(id)
}
        
show_buy_menu(id)
{
    new 
menu2[512], menuid
    formatex
(menu2charsmax(menu2), "%L"0"MENU_BUY1")
        
    
menuid menu_create(menu2"show_buy_hand")
    
    if(
Has[id][Medic])
    {
        
menu_additem(menuid"Leone M3""1"0)
        
menu_additem(menuid"TMP""2"0)
        
menu_additem(menuid"MAC-10""3"0)
        if(
PlayerLevel[id] >= 2)
            
menu_additem(menuid"MP5 Navy""4"0)
        if(
PlayerLevel[id] >= 5)
            
menu_additem(menuid"UMP-45""5"0)
        if(
PlayerLevel[id] >= 7)
            
menu_additem(menuid"XM1014""6"0)
    }
    else if(
Has[id][Heavy])
    {
        
menu_additem(menuid"M249 Para Machinegun""1"0)
        if(
PlayerLevel[id] >= 2)
            
menu_additem(menuid"M60""2"0)
        if(
PlayerLevel[id] >= 3)
            
menu_additem(menuid"ChainGun""3"0)
        if(
PlayerLevel[id] >= 5)
        {
            
menu_additem(menuid"Future Machinegun""4"0)
            
menu_additem(menuid"Another Machinegun""5"0)
            
menu_additem(menuid"OMG!""6"0)
        }
    }
    else if(
Has[id][Assassin])
    {
        
menu_additem(menuid"Deagle""1"0)
        if(
PlayerLevel[id] >= 2)
            
menu_additem(menuid"5 rooms revolver""2"0)
        if(
PlayerLevel[id] >= 5)
            
menu_additem(menuid"Strong Bleeder""3"0)
        if(
PlayerLevel[id] >= 7)
            
menu_additem(menuid"OMG""4"0)
    }
    else if(
Has[id][Scout])
    {
        
menu_additem(menuid"Shotgun""1"0)
        
menu_additem(menuid"TMP""2"0)
        if(
PlayerLevel[id] >= 2)
            
menu_additem(menuid"Mac-10""3"0)
        if(
PlayerLevel[id] >= 5)
            
menu_additem(menuid"Improved Shotgun""4"0)
        if(
PlayerLevel[id] >= 7)
            
menu_additem(menuid"P-90""5"0)
    }
    else if(
Has[id][Sniper])
    {
        
menu_additem(menuid"Scout""1"0)
        if(
PlayerLevel[id] >= 2)
            
menu_additem(menuid"Semi-Prof Rifle""2"0)
        if(
PlayerLevel[id] >= 5)
            
menu_additem(menuid"AWP""3"0)
        if(
PlayerLevel[id] >= 7)
            
menu_additem(menuid"Sig550""4"0)
    }
    else if(
Has[id][Dumbass])
    {
        
menu_additem(menuid"Dual Elites Berettas""1"0)
        if(
PlayerLevel[id] >= 2)
            
menu_additem(menuid"Dual USP""2"0)
        if(
PlayerLevel[id] >= 5)
            
menu_additem(menuid"Dual Uzi""3"0)
        if(
PlayerLevel[id] >= 7)
            
menu_additem(menuid"Dual Desert Eagles""4"0)
    }
    
menu_display(idmenuid0)
}
public 
show_buy_hand(idmenuitem)
{
    new 
Name[33], Data[7], accesscallback
    
    menu_item_getinfo
(menuitemaccessData6Name32callback)
    
    new 
str_to_num(Data)
    
    if(
Has[id][Medic])
    {
        switch(
i)
        {
            case 
1: {
                
give_item(id"weapon_m3")
            }
            case 
2: {
                
give_item(id"weapon_tmp")
            }
            case 
3: {
                
give_item(id"weapon_mac10")
            }
            case 
4: {
                
give_item(id"weapon_mp5navy")
            }
            case 
5: {
                
give_item(id"weapon_ump45")
            }
            case 
6: {
                
give_item(id"weapon_xm1014")
            }
        }
    }
    else if(
Has[id][Heavy])
    {
        switch(
i)
        {
            case 
1:give_item(id"weapon_m249")
            case 
2: {
                
give_item(id"weapon_m249")
                
g_weapon[id][M60] = true
            
}
            case 
3: {
                
give_item(id"weapon_m249")
                
g_weapon[id][Chaingun] = true
            
}
            case 
4:{
                
give_item(id"weapon_m249")
                
g_weapon[id][FMachinegun] = true
            
}
            case 
5:{
                
give_item(id"weapon_m249")
                
g_weapon[id][AMachinegun] = true
            
}
            case 
6:{
                
give_item(id"weapon_m249")
                
g_weapon[id][OMGM] = true
            
}
        }
    }
    else if(
Has[id][Assassin])
    {
        switch(
i)
        {
            case 
1:give_item(id"weapon_deagle")
            case 
2:give_item(id"weapon_deagle")
            case 
3:give_item(id"weapon_deagle")
            case 
4:give_item(id"weapon_deagle")
        }
    }
    else if(
Has[id][Scout])
    {
        switch(
i)
        {
            case 
1give_item(id"weapon_m3")
            case 
2give_item(id"weapon_tmp")
            case 
3give_item(id"weapon_mac10")
            case 
4give_item(id"weapon_xm1014")
            case 
5give_item(id"weapon_p90")
        }
    }
    else if(
Has[id][Sniper])
    {
        switch(
i)
        {
            case 
1:give_item(id"weapon_scout")
            case 
2:give_item(id"weapon_scout")
            case 
3:give_item(id"weapon_awp")
            case 
4:give_item(id"weapon_sig552")
        }
    }
    else if(
Has[id][Dumbass])
    {
        switch(
i)
        {
            case 
1:give_item(id"weapon_elite")
            case 
2:give_item(id"weapon_elite")
            case 
3:give_item(id"weapon_elite")
            case 
4:give_item(id"weapon_elite")
        }
    }
}
show_item_menu(id)
{
    new 
menuitem menu_create("M.A.S Mod Shop""item_handler"0)
    
    
menu_additem(menuitem"HP kit \r[50 MS]""1"0)
    
menu_additem(menuitem"Bazooka \r [100 MS]""2"0)
    
    
menu_display(idmenuitem0)
}
public 
itemhandler(idmenuitemitem)
{
    new 
Data[3], name[33], accesscallback
    
    menu_item_getinfo
(menuitemitemaccessData2name32callback)
    
    new 
key str_to_num(Data)
    
    switch(
key)
    {
        case 
1: {
            if(
ms[id] <= 50) {
                
set_user_health(idget_user_health(id) +50)
                
ms[id] -=50
            
}
            else 
                
client_print(idprint_chat"You haven´t got enough M.A.S Points (MS)")
        }
        case 
2: {
            if(
ms[id] <= 100) {
                
set_user_health(idget_user_health(id) +500)
                
ms[id] -=100
            
}
            else  {
                
client_print(idprint_chat"You haven´t got enough M.A.S Points (MS)")
            }
        }
    }
}
ChangeClass(id)
{
    new 
menu menu_create("Class Menu""handler");
    
menu_additem(menu"Medic""1"0);
    
menu_additem(menu"Heavy""2"0);
    
menu_additem(menu"Assassin""3"0);
    
menu_additem(menu"Scout""4"0);
    
menu_additem(menu"Sniper""5"0);
    
menu_additem(menu"Dumbass""6"0);
    
menu_setprop(menuMPROP_EXITMEXIT_ALL);
    
menu_display(idmenu0);
    return 
PLUGIN_CONTINUE;
}
public 
handler(idmenuitem)
{
    if(
item == MENU_EXIT)
    {
        
menu_destroy(menu);
    }
    new 
szCommand[8], szName[64]
    new 
accesscallback
    menu_item_getinfo
(menuitemaccessszCommand7szName63callback)
    new 
str_to_num(szCommand)
    if(
PlayerClass[id] != i)
    {
        
PlayerClass[id] = i
        client_print
(idprint_chat"You are now a  %s"CLASSES[i])
    }
    else
    {
        
client_print(idprint_chat"You are already a %s"CLASSES[i])
    }
    
    switch(
i)
    {
        case 
1: { 
            
Has[id][Medic] = true
            Has
[id][Heavy] = false
            Has
[id][Assassin] = false
            Has
[id][Scout] = false
            Has
[id][Sniper] = false
            Has
[id][Dumbass] = false
        
}        
        case 
2: { 
            
Has[id][Heavy] = true
            Has
[id][Medic] = false
            Has
[id][Assassin] = false
            Has
[id][Scout] = false
            Has
[id][Sniper] = false
            Has
[id][Dumbass] = false
        
}
        case 
3: {
            
Has[id][Assassin] = true
            Has
[id][Heavy] = false
            Has
[id][Medic] = false
            Has
[id][Scout] = false
            Has
[id][Sniper] = false
            Has
[id][Dumbass] = false
        
}
        case 
4: {
            
Has[id][Scout] = true
            Has
[id][Assassin] = false
            Has
[id][Heavy] = false
            Has
[id][Medic] = false
            Has
[id][Sniper] = false
            Has
[id][Dumbass] = false
        
}
        case 
5: {
            
Has[id][Sniper] = true
            Has
[id][Scout] = false
            Has
[id][Assassin] = false
            Has
[id][Heavy] = false
            Has
[id][Medic] = false
            Has
[id][Dumbass] = false
        
}
        case 
6: {
            
Has[id][Dumbass] = true
            Has
[id][Medic] = false
            Has
[id][Heavy] = false
            Has
[id][Assassin] = false
            Has
[id][Scout] = false
            Has
[id][Sniper] = false
        
}
    }
            
    
menu_destroy(menu);
    return 
PLUGIN_CONTINUE
}
public 
client_connect(id)
{
    if(
get_pcvar_num(SaveXP) == 1)
    {
        
LoadData(id)
    }
}
public 
client_disconnect(id)
{
    if(
get_pcvar_num(SaveXP))
    {
        
SaveData(id)
    }
}
public 
message_money(msg_idmsg_destmsg_entity)
{    
    
cs_set_user_money(msg_entity0)
    return 
PLUGIN_HANDLED;
}
public 
SaveData(id)
{
    new 
AuthID[35]
    new 
vault get_user_authid(idAuthID34)
    
    new 
vaultkey[64], vaultdata[256]
    
    
format (vaultkey63"%s-Mod"vault)
    
format (vaultdata255"%i#%i#"PlayerXP[id], PlayerLevel[id])
    
    
nvault_set(g_vaultvaultkeyvaultdata)
    return 
PLUGIN_CONTINUE
}
public 
LoadData(id)
{
    new 
AuthID[35]
    new 
vault get_user_authid(idAuthID34)
    new 
vaultkey[64], vaultdata[256]
    
    
format(vaultkey63"%s-Mod"vault)
    
format(vaultdata255"%i#%i#"PlayerXP[id], PlayerLevel[id])
    
    
nvault_get(g_vaultvaultkeyvaultdata255)
    
replace_all(vaultdata255"#"" ")
    new 
playerxp[32], playerlevel[32]
    
parse(vaultdataplayerxp[31], playerlevel31)
    
PlayerXP[id] = str_to_num(playerxp)
    
PlayerLevel[id] = str_to_num(playerlevel)
    
    return 
PLUGIN_CONTINUE
}
public 
SetC(id)
{
    if(
Has[id][Medic]) 
    {
        
set_user_health(id150)
        
set_user_maxspeed(id,240.0)
        
set_user_gravity(id1.0)
        
    }
    else if(
Has[id][Heavy])
    {
        
set_user_health(id200)
        
set_user_maxspeed(id,230.0)
        
set_user_gravity(id1.2)
    }
    else if(
Has[id][Assassin])
    {
        
set_user_health(idget_pcvar_num(75))
        
set_user_maxspeed(id,270.0)
        
set_user_gravity(id0.8)
        
fm_set_user_rendering(idkRenderTransAlpha000kRenderNormal0)
        
set_user_footsteps(id0)
    }
    else if(
Has[id][Scout]) {
        
set_user_health(id90)
        
set_user_maxspeed(id,300.0)
        
set_user_gravity(id0.7)
        
cs_set_user_bpammo(idCSW_FLASHBANG2)
    }
    else if(
Has[id][Sniper])
    {
        
set_user_health(id90)
        
set_user_maxspeed(id,250.0)
        
set_user_gravity(id0.5)
    }
    else if(
Has[id][Dumbass])
    {
        
set_user_health(id250)
        
set_user_maxspeed(id,280.0)
        
set_user_gravity(id0.8)
    }
    

    if(
PlayerLevel[id] <= 2)
    {
        
set_user_health(idget_user_health(id) + 20)
        
set_user_gravity(idget_user_gravity(id) - 0.05)
        
set_user_maxspeed(idget_user_maxspeed(id) + 10.0)
    }
    else  if(
PlayerLevel[id] <= 3)
    {
        
set_user_health(idget_user_health(id) + 40)
        
set_user_gravity(idget_user_gravity(id) - 0.1)
        
set_user_maxspeed(idget_user_maxspeed(id) + 20.0)

    }
}



/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
*/ 
You have made 2 big errors.
You have used functions that have the same name as in the include files and you didn't have a closing brace in a function
PHP Code:
set_user_health(idget_pcvar_num(75
PHP Code:
set_user_health(idget_pcvar_num(75)) 
Just a question What the hell is this?
PHP Code:
get_pcvar_num(75
Normally there should be a pcvar.

I have fixed your code.
The only warning that it gives is that the pcvars are not used!
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ot_207 is offline
nicolazo103
Veteran Member
Join Date: Jan 2009
Location: I have no fu*** idea
Old 10-18-2009 , 14:25   Re: Crazy Warnings and a lot of errors
Reply With Quote #5

OMG! LOL, I was used the cvars that there are in the top, but i changed it and i forgot to change that LOL

THANK YOU VERY MUCH!! ot_207

one more cuestrion: what did you change? so, if i know, i wont make the same mistake/s again


O no when i tested it, it didnt work
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Last edited by nicolazo103; 10-18-2009 at 22:59.
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